[gd_scene load_steps=13 format=3 uid="uid://b2f8e24plwqgj"] [ext_resource type="Script" uid="uid://fdswi18nel8n" path="res://scenes/characters/PlayerController.gd" id="1_script"] [ext_resource type="Texture2D" uid="uid://cghab1hkx5lg5" path="res://assets/characters/player_spritesheet.png" id="2_texture"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_1"] radius = 21.0 height = 48.0 [sub_resource type="Animation" id="Animation_idle_down"] resource_name = "idle_down" length = 0.1 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_idle_left"] resource_name = "idle_left" length = 0.1 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [12] } [sub_resource type="Animation" id="Animation_idle_right"] resource_name = "idle_right" length = 0.1 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [8] } [sub_resource type="Animation" id="Animation_idle_up"] resource_name = "idle_up" length = 0.1 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [4] } [sub_resource type="Animation" id="Animation_walk_down"] resource_name = "walk_down" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3] } [sub_resource type="Animation" id="Animation_walk_left"] resource_name = "walk_left" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [12, 13, 14, 15] } [sub_resource type="Animation" id="Animation_walk_right"] resource_name = "walk_right" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [8, 9, 10, 11] } [sub_resource type="Animation" id="Animation_walk_up"] resource_name = "walk_up" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [4, 5, 6, 7] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_1"] _data = { &"idle_down": SubResource("Animation_idle_down"), &"idle_left": SubResource("Animation_idle_left"), &"idle_right": SubResource("Animation_idle_right"), &"idle_up": SubResource("Animation_idle_up"), &"walk_down": SubResource("Animation_walk_down"), &"walk_left": SubResource("Animation_walk_left"), &"walk_right": SubResource("Animation_walk_right"), &"walk_up": SubResource("Animation_walk_up") } [node name="Player" type="CharacterBody2D"] script = ExtResource("1_script") [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(1.5000005, -24.5) texture = ExtResource("2_texture") hframes = 4 vframes = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(2, -24) shape = SubResource("CapsuleShape2D_1") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_1") } [node name="Camera2D" type="Camera2D" parent="."] zoom = Vector2(2, 2) [node name="RayCast2D" type="RayCast2D" parent="."]