fix: 修复GDScript警告和UID冲突问题
代码修复: - NetworkManager.gd: 修复参数名冲突和未使用变量警告 - StringUtils.gd: 修复变量名与内置函数char冲突 - ResponseHandler.gd: 移除static关键字,改为实例方法 - AuthScene.gd: 恢复正确的ResponseHandler调用方式 资源清理: - 删除assets/sprites/icon/下的重复图标文件 - 删除UI/Theme/下的重复字体和主题文件 - 统一使用assets/路径下的资源文件 配置修复: - 修复LoginWindow.tscn和main_scene.tscn中的UID引用 - 更新chinese_theme.tres中的字体路径引用 - 添加project.godot调试设置以减少渲染器警告 文档更新: - 更新项目设置指南中的主题和字体路径引用 解决问题: - 修复所有GDScript编译警告 - 解决UID重复冲突警告 - 统一资源文件路径结构 - 保持Web部署兼容性
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@@ -206,8 +206,8 @@ func send_request(endpoint: String, method: RequestType, headers: PackedStringAr
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active_requests[request_id] = request_info
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# 连接信号
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http_request.request_completed.connect(func(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray):
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_on_request_completed(request_id, result, response_code, headers, body)
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http_request.request_completed.connect(func(result: int, response_code: int, response_headers: PackedStringArray, response_body: PackedByteArray):
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_on_request_completed(request_id, result, response_code, response_headers, response_body)
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)
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# 发送请求
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@@ -243,7 +243,7 @@ func _on_request_completed(request_id: String, result: int, response_code: int,
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print("警告: 未找到请求ID ", request_id)
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return
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var request_info = active_requests[request_id]
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var _request_info = active_requests[request_id]
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var response_text = body.get_string_from_utf8()
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print("响应体长度: ", body.size(), " 字节")
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