feat:实现聊天系统核心功能
- 添加 SocketIOClient.gd 实现 Socket.IO 协议封装 - 添加 WebSocketManager.gd 管理连接生命周期和自动重连 - 添加 ChatManager.gd 实现聊天业务逻辑与会话管理 - 支持当前会话缓存(最多 100 条消息) - 支持历史消息按需加载(每次 100 条) - 每次登录/重连自动重置会话缓存 - 客户端频率限制(10 条/分钟) - Token 管理与认证 - 添加 ChatMessage.gd/tscn 消息气泡 UI 组件 - 添加 ChatUI.gd/tscn 聊天界面 - 在 EventNames.gd 添加 7 个聊天事件常量 - 在 AuthManager.gd 添加 game_token 管理方法 - 添加完整的单元测试(128 个测试用例) - test_socketio_client.gd (42 个测试) - test_websocket_manager.gd (38 个测试) - test_chat_manager.gd (48 个测试) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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_Core/systems/SocketIOClient.gd
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304
_Core/systems/SocketIOClient.gd
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extends Node
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# ============================================================================
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# SocketIOClient.gd - Socket.IO 协议封装
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# ============================================================================
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# 封装 Godot 的 WebSocketPeer,实现简化的 Socket.IO 协议
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#
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# 核心职责:
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# - WebSocket 连接管理
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# - Socket.IO 消息协议(简化版 JSON 格式)
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# - 事件监听器管理
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# - 消息发送/接收
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#
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# 注意事项:
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# - 后端使用简化版 Socket.IO(纯 JSON,无二进制协议)
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# - 发送消息使用 "t" 字段标识事件类型
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# - 所有消息通过 JSON 序列化
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# ============================================================================
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class_name SocketIOClient
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# ============================================================================
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# 信号定义
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# ============================================================================
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# 连接成功信号
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signal connected()
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# 连接断开信号
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# 参数:
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# clean_close: bool - 是否为正常关闭
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signal disconnected(clean_close: bool)
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# 事件接收信号
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# 参数:
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# event_name: String - 事件名称(从 "t" 字段提取)
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# data: Dictionary - 事件数据
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signal event_received(event_name: String, data: Dictionary)
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# 错误发生信号
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# 参数:
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# error: String - 错误信息
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signal error_occurred(error: String)
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# ============================================================================
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# 常量定义
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# ============================================================================
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# 连接状态枚举
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enum ConnectionState {
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DISCONNECTED, # 未连接
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CONNECTING, # 连接中
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CONNECTED # 已连接
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}
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# ============================================================================
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# 成员变量
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# ============================================================================
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# WebSocket 客户端
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var _websocket_peer: WebSocketPeer = WebSocketPeer.new()
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# 连接状态
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var _connection_state: ConnectionState = ConnectionState.DISCONNECTED
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# 服务器 URL
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var _server_url: String = ""
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# 事件监听器: {event_name: [Callable, ...]}
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var _event_listeners: Dictionary = {}
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# ============================================================================
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# 生命周期方法
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# ============================================================================
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# 初始化
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func _ready() -> void:
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print("SocketIOClient 初始化完成")
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# 处理进程 - 轮询 WebSocket 消息
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func _process(_delta: float) -> void:
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# 轮询 WebSocket 状态
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_websocket_peer.poll()
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# 检查连接状态变化
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var new_state: ConnectionState = _get_connection_state()
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if new_state != _connection_state:
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_connection_state = new_state
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_on_state_changed(_connection_state)
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# 处理接收到的消息
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_process_incoming_messages()
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# ============================================================================
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# 公共 API - 连接管理
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# ============================================================================
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# 连接到服务器
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#
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# 参数:
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# url: String - WebSocket 服务器 URL (ws:// 或 wss://)
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#
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# 使用示例:
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# socket_client.connect_to_server("wss://example.com/game")
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func connect_to_server(url: String) -> void:
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if _connection_state == ConnectionState.CONNECTED:
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push_warning("已经连接到服务器,无需重复连接")
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return
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_server_url = url
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print("=== SocketIOClient 开始连接 ===")
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print("服务器 URL: ", _server_url)
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# 创建 WebSocket 客户端
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_websocket_peer = WebSocketPeer.new()
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# 发起连接
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var error := _websocket_peer.connect_to_url(url)
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if error != OK:
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push_error("WebSocket 连接失败: %s" % error)
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error_occurred.emit("WebSocket 连接失败")
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return
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_connection_state = ConnectionState.CONNECTING
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print("WebSocket 连接中...")
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# 断开连接
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func disconnect_from_server() -> void:
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if _connection_state == ConnectionState.DISCONNECTED:
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return
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print("=== SocketIOClient 断开连接 ===")
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_websocket_peer.close()
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_connection_state = ConnectionState.DISCONNECTED
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disconnected.emit(true)
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# 检查是否已连接
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#
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# 返回值:
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# bool - 是否已连接
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func is_connected() -> bool:
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return _connection_state == ConnectionState.CONNECTED
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# ============================================================================
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# 公共 API - 事件发送
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# ============================================================================
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# 发送事件(对应 socket.emit)
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#
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# 参数:
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# event_name: String - 事件名称(如 "login", "chat")
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# data: Dictionary - 事件数据
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#
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# 使用示例:
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# socket_client.emit("login", {"type": "login", "token": "abc123"})
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# socket_client.emit("chat", {"t": "chat", "content": "Hello", "scope": "local"})
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func emit(event_name: String, data: Dictionary) -> void:
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if not is_connected():
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push_error("无法发送事件: 未连接到服务器")
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error_occurred.emit("未连接到服务器")
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return
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# 序列化为 JSON
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var json_string := JSON.stringify(data)
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if json_string.is_empty():
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push_error("JSON 序列化失败")
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error_occurred.emit("JSON 序列化失败")
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return
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# 发送数据包
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var packet := json_string.to_utf8_buffer()
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var error := _websocket_peer.send(packet)
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if error != OK:
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push_error("发送数据包失败: %s" % error)
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error_occurred.emit("发送数据包失败")
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return
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print("📤 发送事件: ", event_name)
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print(" 数据: ", json_string if json_string.length() < 200 else json_string.substr(0, 200) + "...")
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# ============================================================================
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# 公共 API - 事件监听
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# ============================================================================
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# 添加事件监听器(对应 socket.on)
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#
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# 参数:
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# event_name: String - 事件名称
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# callback: Callable - 回调函数,接收 data: Dictionary 参数
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#
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# 使用示例:
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# socket_client.add_event_listener("chat_render", func(data):
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# print("收到消息: ", data.txt)
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# )
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func add_event_listener(event_name: String, callback: Callable) -> void:
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if not _event_listeners.has(event_name):
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_event_listeners[event_name] = []
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_event_listeners[event_name].append(callback)
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print("注册事件监听器: ", event_name, " -> ", callback)
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# 移除事件监听器
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#
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# 参数:
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# event_name: String - 事件名称
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# callback: Callable - 要移除的回调函数
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func remove_event_listener(event_name: String, callback: Callable) -> void:
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if not _event_listeners.has(event_name):
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return
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var listeners: Array = _event_listeners[event_name]
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listeners.erase(callback)
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if listeners.is_empty():
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_event_listeners.erase(event_name)
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print("移除事件监听器: ", event_name, " -> ", callback)
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# ============================================================================
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# 内部方法 - 消息处理
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# ============================================================================
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# 处理接收到的消息
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func _process_incoming_messages() -> void:
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# 检查是否有可用数据包
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while _websocket_peer.get_available_packet_count() > 0:
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# 接收数据包
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var packet: PackedByteArray = _websocket_peer.get_packet()
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# 解析为字符串
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var json_string: String = packet.get_string_from_utf8()
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# 解析 JSON
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var json := JSON.new()
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var parse_result := json.parse(json_string)
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if parse_result != OK:
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push_error("JSON 解析失败: " + json_string)
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error_occurred.emit("JSON 解析失败")
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continue
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var data: Dictionary = json.data
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# 提取事件类型(从 "t" 字段)
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var event_name: String = data.get("t", "")
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if event_name.is_empty():
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# 如果没有 "t" 字段,尝试其他方式识别
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if data.has("type"):
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event_name = data["type"]
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elif data.has("code"):
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event_name = "error"
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else:
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push_warning("收到未知格式消息: " + json_string)
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continue
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print("📨 收到事件: ", event_name)
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print(" 数据: ", json_string if json_string.length() < 200 else json_string.substr(0, 200) + "...")
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# 调用事件监听器
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_notify_event_listeners(event_name, data)
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# 发射通用信号
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event_received.emit(event_name, data)
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# 通知事件监听器
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func _notify_event_listeners(event_name: String, data: Dictionary) -> void:
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if not _event_listeners.has(event_name):
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return
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var listeners: Array = _event_listeners[event_name]
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for callback in listeners:
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if callback.is_valid():
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callback.call(data)
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# ============================================================================
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# 内部方法 - 状态管理
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# ============================================================================
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# 获取当前连接状态
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func _get_connection_state() -> ConnectionState:
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match _websocket_peer.get_ready_state():
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WebSocketPeer.STATE_CONNECTING:
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return ConnectionState.CONNECTING
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WebSocketPeer.STATE_OPEN:
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return ConnectionState.CONNECTED
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WebSocketPeer.STATE_CLOSING:
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return ConnectionState.CONNECTING
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WebSocketPeer.STATE_CLOSED:
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return ConnectionState.DISCONNECTED
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_:
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return ConnectionState.DISCONNECTED
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# 连接状态变化处理
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func _on_state_changed(new_state: ConnectionState) -> void:
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match new_state:
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ConnectionState.CONNECTED:
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print("✅ WebSocket 连接成功")
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connected.emit()
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ConnectionState.DISCONNECTED:
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print("🔌 WebSocket 连接断开")
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disconnected.emit(false)
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ConnectionState.CONNECTING:
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print("⏳ WebSocket 连接中...")
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1
_Core/systems/SocketIOClient.gd.uid
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1
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uid://d0b3aiagnuhxx
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