fix: 修复交互与通知板问题
- 修复Z轴逻辑调整精灵与物品的排序 - 渲染前强制 content_container.modulate.a = 1.0,避免内容区被透明度状态卡住导致看起来空白
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@@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://b4aildrnhbpl4" path="res://assets/materials/NoticeBoard.png" id="2_sprite"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nb"]
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size = Vector2(160, 53.333332)
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size = Vector2(160, 40)
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[node name="NoticeBoard" type="StaticBody2D"]
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scale = Vector2(0.6, 0.6)
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@@ -16,5 +16,5 @@ scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_sprite")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 13.333335)
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position = Vector2(0, 6.6666665)
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shape = SubResource("RectangleShape2D_nb")
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