fix:修复重连状态与认证流程关键缺陷
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@@ -44,12 +44,6 @@ var _next_spawn_name: String = "" # 下一个场景的出生
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# 便于统一管理和修改场景路径
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var scene_paths: Dictionary = {
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"main": "res://scenes/MainScene.tscn", # 主场景 - 游戏入口
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"auth": "res://scenes/ui/LoginWindow.tscn", # 认证场景 - 登录窗口
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"game": "res://scenes/maps/game_scene.tscn", # 游戏场景 - 主要游戏内容
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"battle": "res://scenes/maps/battle_scene.tscn", # 战斗场景 - 战斗系统
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"inventory": "res://scenes/ui/InventoryWindow.tscn", # 背包界面
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"shop": "res://scenes/ui/ShopWindow.tscn", # 商店界面
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"settings": "res://scenes/ui/SettingsWindow.tscn", # 设置界面
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"square": "res://scenes/Maps/square.tscn", # 广场地图
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"room": "res://scenes/Maps/room.tscn", # 房间地图
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"fountain": "res://scenes/Maps/fountain.tscn", # 喷泉地图
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