fix: 修复聊天系统编译错误
- 修复 WebSocketManager/SocketIOClient 函数缩进错误 - 重命名 is_connected() 避免与 Object 基类冲突 - 修复 tscn 文件多余前导空格 - 修复测试文件 GUT 断言函数调用 - 添加 GUT 测试框架
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@@ -144,8 +144,8 @@ func connect_to_game_server() -> void:
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_socket_client.connect_to_server(WEBSOCKET_URL)
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# 断开连接
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func disconnect() -> void:
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# 断开 WebSocket 连接
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func disconnect_websocket() -> void:
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print("=== WebSocketManager 断开连接 ===")
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_clean_close = true
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@@ -156,11 +156,11 @@ func disconnect() -> void:
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_socket_client.disconnect_from_server()
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_set_connection_state(ConnectionState.DISCONNECTED)
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# 检查是否已连接
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# 检查 WebSocket 是否已连接
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#
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# 返回值:
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# bool - 是否已连接
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func is_connected() -> bool:
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# bool - WebSocket 是否已连接
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func is_websocket_connected() -> bool:
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return _connection_state == ConnectionState.CONNECTED
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# 获取当前连接状态
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