fix: 修复欢迎板和通知板通知无法关闭问题
- 修复欢迎板和通知板当前被ChatUI 抢占鼠标问题,通过设置启动弹窗时ChatUI 根节点 mouse_filter 临时改为 IGNORE来实现 - ToDo: 后续统一规划事件逻辑
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=39 format=4 uid="uid://5cc0c6cpnhe8"]
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[gd_scene load_steps=40 format=4 uid="uid://5cc0c6cpnhe8"]
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[ext_resource type="Script" uid="uid://b43tvo8cykfrq" path="res://scenes/Maps/BaseLevel.gd" id="1_m4als"]
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[ext_resource type="Texture2D" uid="uid://baa5wkuyqouh6" path="res://assets/sprites/environment/standard_brick_128_128.jpg" id="1_rb5kq"]
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@@ -18,6 +18,7 @@
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[ext_resource type="PackedScene" uid="uid://c7k8yay002w4" path="res://scenes/prefabs/items/welcome_board.tscn" id="16_edt5w"]
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[ext_resource type="PackedScene" uid="uid://bvfyllcy5fi8o" path="res://scenes/Maps/datawhale_home.tscn" id="16_m4als"]
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[ext_resource type="PackedScene" uid="uid://rdmrm7j4iokr" path="res://scenes/prefabs/items/notice_board.tscn" id="16_rixdf"]
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[ext_resource type="Script" uid="uid://d2od22agputjt" path="res://scenes/prefabs/items/WelcomeBoard.gd" id="16_u1t8b"]
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[ext_resource type="Script" uid="uid://rlkavptfhr4y" path="res://scenes/Maps/DoorTeleport.gd" id="18_0xqio"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7nixu"]
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@@ -1086,6 +1087,7 @@ position = Vector2(-184, -76)
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z_index = 1
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y_sort_enabled = true
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position = Vector2(128, -80)
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script = ExtResource("16_u1t8b")
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[node name="DefaultSpawn" type="Marker2D" parent="."]
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y_sort_enabled = true
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@@ -1,6 +1,5 @@
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[gd_scene load_steps=4 format=3 uid="uid://c7k8yay002w4"]
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[gd_scene load_steps=3 format=3 uid="uid://c7k8yay002w4"]
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[ext_resource type="Script" uid="uid://d2od22agputjt" path="res://scenes/prefabs/items/WelcomeBoard.gd" id="1_script"]
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[ext_resource type="Texture2D" uid="uid://v7loa3smfkrd" path="res://assets/materials/WelcomeBoard.png" id="2_sprite"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_board"]
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@@ -8,7 +7,6 @@ size = Vector2(112, 26.5)
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[node name="WelcomeBoard" type="StaticBody2D"]
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collision_layer = 3
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script = ExtResource("1_script")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.25, 0.25)
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@@ -31,10 +31,14 @@ var pages = [
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var current_page = 0
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var tween: Tween
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var mock_pages = []
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var _chat_ui: Control
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var _chat_ui_prev_mouse_filter: int = Control.MOUSE_FILTER_STOP
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var _chat_ui_mouse_disabled: bool = false
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func _ready():
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# Pause the game
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get_tree().paused = true
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_disable_chat_ui_mouse_input()
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$CenterContainer/PanelContainer/VBoxContainer/Header/RightContainer/CloseButton.pressed.connect(_on_close_pressed)
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prev_btn.pressed.connect(_on_prev_pressed)
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@@ -50,6 +54,9 @@ func _ready():
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_setup_dots()
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_update_ui(false)
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func _exit_tree():
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_restore_chat_ui_mouse_input()
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func _on_notices_response(success: bool, data: Dictionary, _error_info: Dictionary):
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var new_pages = []
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if success and data.has("data") and data["data"] is Array:
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@@ -154,3 +161,23 @@ func _on_close_pressed():
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# Unpause the game
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get_tree().paused = false
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queue_free()
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func _disable_chat_ui_mouse_input():
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var current_scene = get_tree().current_scene
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if current_scene:
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_chat_ui = current_scene.get_node_or_null("UILayer/ChatUI") as Control
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if _chat_ui == null:
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_chat_ui = get_tree().root.find_child("ChatUI", true, false) as Control
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if _chat_ui:
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_chat_ui_prev_mouse_filter = _chat_ui.mouse_filter
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_chat_ui.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_chat_ui_mouse_disabled = true
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func _restore_chat_ui_mouse_input():
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if _chat_ui_mouse_disabled and is_instance_valid(_chat_ui):
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_chat_ui.mouse_filter = _chat_ui_prev_mouse_filter
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_chat_ui_mouse_disabled = false
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_chat_ui = null
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@@ -1,6 +1,12 @@
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extends CanvasLayer
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var _chat_ui: Control
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var _chat_ui_prev_mouse_filter: int = Control.MOUSE_FILTER_STOP
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var _chat_ui_mouse_disabled: bool = false
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func _ready():
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_disable_chat_ui_mouse_input()
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# Connect close button (X)
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var header_close = find_child("CloseButton", true, false)
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if header_close:
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@@ -11,6 +17,9 @@ func _ready():
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if start_btn:
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start_btn.pressed.connect(_on_close_pressed)
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func _exit_tree():
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_restore_chat_ui_mouse_input()
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func _on_close_pressed():
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queue_free()
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@@ -18,3 +27,23 @@ func _input(event):
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# Allow ESC to close
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if event.is_action_pressed("ui_cancel"):
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queue_free()
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func _disable_chat_ui_mouse_input():
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var current_scene = get_tree().current_scene
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if current_scene:
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_chat_ui = current_scene.get_node_or_null("UILayer/ChatUI") as Control
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if _chat_ui == null:
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_chat_ui = get_tree().root.find_child("ChatUI", true, false) as Control
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if _chat_ui:
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_chat_ui_prev_mouse_filter = _chat_ui.mouse_filter
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_chat_ui.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_chat_ui_mouse_disabled = true
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func _restore_chat_ui_mouse_input():
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if _chat_ui_mouse_disabled and is_instance_valid(_chat_ui):
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_chat_ui.mouse_filter = _chat_ui_prev_mouse_filter
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_chat_ui_mouse_disabled = false
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_chat_ui = null
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://d8mam0n1a3b5"]
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[ext_resource type="Script" uid="uid://cohijfo0yeo34" path="res://scenes/prefabs/ui/WelcomeDialog.gd" id="1_vs5b1"]
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[ext_resource type="Script" uid="uid://cohijfo0yeo34" path="res://scenes/ui/WelcomeDialog.gd" id="1_vs5b1"]
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[ext_resource type="Texture2D" uid="uid://v7loa3smfkrd" path="res://assets/materials/WelcomeBoard.png" id="2_dy5hw"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_card"]
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