refactor:重构项目架构为分层结构
## 🏗️ 主要变更 ### 目录结构重构 - 将 core/ 迁移到 _Core/(框架层) - 将 scenes/ 重构为 Scenes/(玩法层)和 UI/(界面层) - 将 data/ 迁移到 Config/(配置层) - 添加 Assets/ 资源层和 Utils/ 工具层 - 将 scripts/ 迁移到 tools/(开发工具) ### 架构分层 - **_Core/**: 框架层 - 全局单例和管理器 - **Scenes/**: 玩法层 - 游戏场景和实体 - **UI/**: 界面层 - HUD、窗口、对话系统 - **Assets/**: 资源层 - 精灵图、音频、字体 - **Config/**: 配置层 - 游戏配置和本地化 - **Utils/**: 工具层 - 通用辅助脚本 ### 文件更新 - 更新 project.godot 中的所有路径引用 - 更新自动加载脚本路径 - 更新测试文件的引用路径 - 添加 REFACTORING.md 详细说明 - 添加 MIGRATION_COMPLETE.md 迁移完成标记 - 更新 README.md 反映新架构 ### 设计原则 - ✅ 清晰的分层(框架/玩法/界面) - ✅ 场景内聚(脚本紧邻场景文件) - ✅ 组件化设计(可复用组件) - ✅ 职责单一(每个目录职责明确) ## 📋 详细信息 查看 REFACTORING.md 了解完整的重构说明和迁移映射表 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
116
scenes/Maps/MainScene.gd
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scenes/Maps/MainScene.gd
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extends Control
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# 场景节点引用
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@onready var auth_scene: Control = $AuthScene
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@onready var main_game_ui: Control = $MainGameUI
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@onready var user_label: Label = $MainGameUI/TopBar/HBoxContainer/UserLabel
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@onready var logout_button: Button = $MainGameUI/TopBar/HBoxContainer/LogoutButton
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# 游戏功能按钮
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@onready var explore_button: Button = $MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid/ExploreButton
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@onready var inventory_button: Button = $MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid/InventoryButton
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@onready var shop_button: Button = $MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid/ShopButton
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@onready var friends_button: Button = $MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid/FriendsButton
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# 状态标签
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@onready var level_label: Label = $MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid/LevelLabel
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@onready var coins_label: Label = $MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid/CoinsLabel
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@onready var exp_label: Label = $MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid/ExpLabel
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@onready var energy_label: Label = $MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid/EnergyLabel
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# 游戏状态
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enum GameState {
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AUTH, # 登录/注册状态
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MAIN_GAME # 主游戏状态
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}
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var current_state: GameState = GameState.AUTH
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var current_user: String = ""
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# 玩家数据
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var player_level: int = 1
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var player_coins: int = 100
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var player_exp: int = 0
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var player_max_exp: int = 100
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var player_energy: int = 100
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var player_max_energy: int = 100
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func _ready():
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# 初始化游戏状态
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setup_game()
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# 连接登录成功信号
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auth_scene.login_success.connect(_on_login_success)
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# 连接按钮信号
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logout_button.pressed.connect(_on_logout_pressed)
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explore_button.pressed.connect(_on_explore_pressed)
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inventory_button.pressed.connect(_on_inventory_pressed)
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shop_button.pressed.connect(_on_shop_pressed)
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friends_button.pressed.connect(_on_friends_pressed)
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func setup_game():
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# 设置初始状态为登录界面
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show_auth_scene()
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func show_auth_scene():
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current_state = GameState.AUTH
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auth_scene.visible = true
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main_game_ui.visible = false
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func show_main_game():
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current_state = GameState.MAIN_GAME
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auth_scene.visible = false
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main_game_ui.visible = true
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user_label.text = "当前用户: " + current_user
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update_player_status()
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print("进入主游戏界面")
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func update_player_status():
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level_label.text = "等级: " + str(player_level)
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coins_label.text = "金币: " + str(player_coins)
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exp_label.text = "经验: " + str(player_exp) + "/" + str(player_max_exp)
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energy_label.text = "体力: " + str(player_energy) + "/" + str(player_max_energy)
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func _on_login_success(username: String):
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# 登录成功后的处理
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current_user = username
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print("用户 ", username, " 登录成功!")
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show_main_game()
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func _on_logout_pressed():
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# 登出处理
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current_user = ""
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show_auth_scene()
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# 游戏功能按钮处理
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func _on_explore_pressed():
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print("探索小镇功能")
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show_game_message("🗺️ 探索功能开发中...")
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func _on_inventory_pressed():
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print("背包功能")
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show_game_message("🎒 背包功能开发中...")
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func _on_shop_pressed():
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print("商店功能")
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show_game_message("🏪 商店功能开发中...")
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func _on_friends_pressed():
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print("好友功能")
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show_game_message("👥 好友功能开发中...")
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func show_game_message(message: String):
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print("游戏消息: ", message)
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# 这里可以添加UI提示框显示消息
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# 处理全局输入
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func _input(event):
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if event.is_action_pressed("ui_cancel"):
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match current_state:
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GameState.AUTH:
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# 在登录界面按ESC退出游戏
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get_tree().quit()
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GameState.MAIN_GAME:
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# 在游戏中按ESC可能显示菜单或返回登录
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show_auth_scene()
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1
scenes/Maps/MainScene.gd.uid
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scenes/Maps/MainScene.gd.uid
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uid://blp30m0tuach8
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188
scenes/Maps/main_scene.tscn
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scenes/Maps/main_scene.tscn
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[gd_scene load_steps=4 format=3 uid="uid://4ptgx76y83mx"]
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[ext_resource type="Texture2D" uid="uid://bx17oy8lvaca4" path="res://assets/ui/auth/bg_auth_scene.png" id="1_background"]
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[ext_resource type="PackedScene" uid="uid://by7m8snb4xllf" path="res://UI/Windows/LoginWindow.tscn" id="2_main"]
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[ext_resource type="Script" uid="uid://cejrxy23ldhug" path="res://Scenes/Maps/MainScene.gd" id="3_script"]
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[node name="Main" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("3_script")
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[node name="BackgroundImage" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_background")
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expand_mode = 1
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stretch_mode = 6
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[node name="AuthScene" parent="." instance=ExtResource("2_main")]
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layout_mode = 1
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[node name="MainGameUI" type="Control" parent="."]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="UIOverlay" type="ColorRect" parent="MainGameUI"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.3)
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[node name="TopBar" type="Panel" parent="MainGameUI"]
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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offset_bottom = 60.0
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grow_horizontal = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="MainGameUI/TopBar"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 20.0
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offset_top = 10.0
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offset_right = -20.0
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offset_bottom = -10.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="WelcomeLabel" type="Label" parent="MainGameUI/TopBar/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "🐋 欢迎来到鲸鱼镇!"
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vertical_alignment = 1
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[node name="UserLabel" type="Label" parent="MainGameUI/TopBar/HBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "当前用户: [用户名]"
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horizontal_alignment = 2
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vertical_alignment = 1
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[node name="LogoutButton" type="Button" parent="MainGameUI/TopBar/HBoxContainer"]
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layout_mode = 2
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text = "退出"
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[node name="MainContent" type="Control" parent="MainGameUI"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = 60.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CenterContainer" type="CenterContainer" parent="MainGameUI/MainContent"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="MainGameUI/MainContent/CenterContainer"]
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custom_minimum_size = Vector2(600, 400)
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layout_mode = 2
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[node name="GameTitle" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_font_sizes/font_size = 24
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text = "🏘️ 鲸鱼镇主界面"
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horizontal_alignment = 1
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[node name="HSeparator" type="HSeparator" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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layout_mode = 2
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[node name="GameMenuGrid" type="GridContainer" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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columns = 2
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[node name="ExploreButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
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custom_minimum_size = Vector2(280, 80)
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layout_mode = 2
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text = "🗺️ 探索小镇"
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[node name="InventoryButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
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custom_minimum_size = Vector2(280, 80)
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layout_mode = 2
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text = "🎒 背包物品"
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[node name="ShopButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
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custom_minimum_size = Vector2(280, 80)
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layout_mode = 2
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text = "🏪 商店购物"
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[node name="FriendsButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
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custom_minimum_size = Vector2(280, 80)
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layout_mode = 2
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text = "👥 好友列表"
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[node name="HSeparator2" type="HSeparator" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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layout_mode = 2
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[node name="StatusPanel" type="Panel" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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custom_minimum_size = Vector2(0, 120)
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layout_mode = 2
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[node name="StatusContainer" type="VBoxContainer" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 20.0
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offset_top = 10.0
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offset_right = -20.0
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offset_bottom = -10.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="StatusTitle" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "📊 玩家状态"
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horizontal_alignment = 1
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[node name="StatusGrid" type="GridContainer" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer"]
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layout_mode = 2
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columns = 2
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[node name="LevelLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "等级: 1"
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[node name="CoinsLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "金币: 100"
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[node name="ExpLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "经验: 0/100"
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[node name="EnergyLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "体力: 100/100"
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