创建新工程

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moyin
2025-12-05 19:00:14 +08:00
commit ff4fa5fffd
227 changed files with 32804 additions and 0 deletions

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scripts/LoginScreen.gd Normal file
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extends Control
class_name LoginScreen
## 登录界面
## 处理用户登录和角色创建入口
# UI 元素
var username_input: LineEdit
var login_button: Button
var create_character_button: Button
var status_label: Label
var container: VBoxContainer
# 信号
signal login_requested(username: String)
signal create_character_requested()
func _ready():
"""初始化登录界面"""
_create_ui()
_setup_animations()
update_layout()
## 设置动画效果
func _setup_animations():
"""设置界面动画效果"""
# 为移动设备优化触摸体验
TouchFeedbackManager.optimize_ui_for_touch(self)
# 界面入场动画
UIAnimationManager.fade_slide_in(container, "bottom", 0.5)
## 创建 UI 元素
func _create_ui():
"""创建登录界面的所有 UI 元素"""
# 设置为全屏
anchor_right = 1.0
anchor_bottom = 1.0
# 创建中心容器
container = VBoxContainer.new()
container.name = "Container"
container.custom_minimum_size = Vector2(300, 0)
# 设置容器锚点为居中
container.anchor_left = 0.5
container.anchor_right = 0.5
container.anchor_top = 0.5
container.anchor_bottom = 0.5
container.offset_left = -150 # 容器宽度的一半
container.offset_right = 150
container.offset_top = -200 # 估算容器高度的一半
container.offset_bottom = 200
add_child(container)
# 标题
var title = Label.new()
title.text = "AI Town Game"
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
title.add_theme_font_size_override("font_size", 32)
container.add_child(title)
# 间距
container.add_child(_create_spacer(20))
# 用户名标签
var username_label = Label.new()
username_label.text = "用户名:"
container.add_child(username_label)
# 用户名输入框
username_input = LineEdit.new()
username_input.placeholder_text = "输入你的用户名"
username_input.custom_minimum_size = Vector2(0, 40)
username_input.text_submitted.connect(_on_username_submitted)
container.add_child(username_input)
# 间距
container.add_child(_create_spacer(10))
# 登录按钮
login_button = Button.new()
login_button.text = "登录"
login_button.custom_minimum_size = Vector2(0, 50)
login_button.pressed.connect(_on_login_pressed)
container.add_child(login_button)
# 间距
container.add_child(_create_spacer(10))
# 创建角色按钮
create_character_button = Button.new()
create_character_button.text = "创建新角色"
create_character_button.custom_minimum_size = Vector2(0, 50)
create_character_button.pressed.connect(_on_create_character_pressed)
container.add_child(create_character_button)
# 间距
container.add_child(_create_spacer(20))
# 状态标签
status_label = Label.new()
status_label.text = ""
status_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
status_label.add_theme_color_override("font_color", Color(1, 0.5, 0.5))
container.add_child(status_label)
## 创建间距
func _create_spacer(height: float) -> Control:
"""创建垂直间距"""
var spacer = Control.new()
spacer.custom_minimum_size = Vector2(0, height)
return spacer
## 更新布局
func update_layout():
"""更新布局以适应窗口大小"""
if not container:
return
# 容器已经通过锚点设置为居中,无需手动计算位置
# 锚点会自动适应窗口大小变化
## 显示状态消息
func show_status(message: String, is_error: bool = false):
"""
显示状态消息
@param message: 消息文本
@param is_error: 是否为错误消息
"""
if status_label:
status_label.text = message
if is_error:
status_label.add_theme_color_override("font_color", Color(1, 0.3, 0.3))
else:
status_label.add_theme_color_override("font_color", Color(0.3, 1, 0.3))
## 清除状态消息
func clear_status():
"""清除状态消息"""
if status_label:
status_label.text = ""
## 设置按钮启用状态
func set_buttons_enabled(enabled: bool):
"""
设置所有按钮的启用状态
@param enabled: 是否启用
"""
if login_button:
login_button.disabled = not enabled
if create_character_button:
create_character_button.disabled = not enabled
## 登录按钮点击
func _on_login_pressed():
"""登录按钮被点击"""
var username = username_input.text.strip_edges()
if username.is_empty():
show_status("请输入用户名", true)
# 添加错误动画反馈
UIAnimationManager.shake_error(username_input, 8.0, 0.4)
return
# 添加成功反馈动画
UIAnimationManager.button_press_feedback(login_button)
clear_status()
login_requested.emit(username)
## 创建角色按钮点击
func _on_create_character_pressed():
"""创建角色按钮被点击"""
create_character_requested.emit()
## 用户名输入框回车
func _on_username_submitted(_text: String):
"""用户名输入框按下回车"""
_on_login_pressed()