forked from xiangwang25/whale-town-front-v2
47 lines
1.7 KiB
GDScript
47 lines
1.7 KiB
GDScript
class_name ScenePortal
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extends Area2D
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# ============================================================================
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# ScenePortal.gd - 场景入口传送组件
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# ============================================================================
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# 提供轻量级场景跳转能力,用于广场、小区和个人空间之间的入口。
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# ============================================================================
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@export var targetSceneName: String = ""
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@export var targetSpawnName: String = ""
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@export var targetPosition: Vector2 = Vector2.ZERO
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@export var interactionTitle: String = "进入"
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@export var interactionDistance: float = 160.0
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func _ready() -> void:
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var label: String = interactionTitle.strip_edges()
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if label.is_empty():
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label = "进入 %s" % targetSceneName
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var interactable: InteractableComponent = InteractableComponent.new()
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interactable.interaction_id = "portal:%s" % str(get_path())
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interactable.interaction_title = label
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interactable.interaction_priority = 20
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interactable.interaction_distance = interactionDistance
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interactable.activation_method = &"_change_scene"
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add_child(interactable)
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func _on_body_entered(body: Node2D) -> void:
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return
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func _change_scene() -> void:
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if targetSceneName.is_empty():
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push_warning("ScenePortal: targetSceneName is empty.")
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return
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if targetSceneName == "personal_space":
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SceneManager.clear_room_visit_context()
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elif targetSceneName == "square" and SceneManager.has_room_visit_context():
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SceneManager.return_from_room_visit()
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return
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if not targetSpawnName.is_empty():
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SceneManager.set_next_spawn_name(targetSpawnName)
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elif targetPosition != Vector2.ZERO:
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SceneManager.set_next_scene_position(targetPosition)
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SceneManager.change_scene(targetSceneName)
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