Files
whale-town-front-v2/scenes/Maps/ScenePortal.gd
2026-07-21 23:07:31 +08:00

51 lines
1.7 KiB
GDScript

class_name ScenePortal
extends Area2D
const InteractionAnchorUtil = preload("res://_Core/utils/InteractionAnchor.gd")
# ============================================================================
# ScenePortal.gd - 场景入口传送组件
# ============================================================================
# 提供轻量级场景跳转能力,用于广场、小区和个人空间之间的入口。
# ============================================================================
@export var targetSceneName: String = ""
@export var targetSpawnName: String = ""
@export var targetPosition: Vector2 = Vector2.ZERO
@export var interactionTitle: String = "进入"
@export var interactionDistance: float = 160.0
func _ready() -> void:
add_to_group("whaletown_interactable")
func _on_body_entered(body: Node2D) -> void:
return
func get_interaction_actions(player: Node2D) -> Array[Dictionary]:
var anchor_position: Vector2 = InteractionAnchorUtil.get_position(self)
var distance: float = anchor_position.distance_to(player.global_position)
if distance > interactionDistance:
return []
var label := interactionTitle.strip_edges()
if label.is_empty():
label = "进入 %s" % targetSceneName
return [{
"id": "portal:%s" % get_instance_id(),
"title": label,
"distance": distance,
"priority": 20,
"callback": Callable(self, "_change_scene"),
}]
func _change_scene() -> void:
if targetSceneName.is_empty():
push_warning("ScenePortal: targetSceneName is empty.")
return
if not targetSpawnName.is_empty():
SceneManager.set_next_spawn_name(targetSpawnName)
elif targetPosition != Vector2.ZERO:
SceneManager.set_next_scene_position(targetPosition)
SceneManager.change_scene(targetSceneName)