2 Commits

Author SHA1 Message Date
ANG-Server
e3accf6b71 feat: add in-game social test lab 2026-07-22 12:16:31 +08:00
ANG-Server
9a3248abd6 feat: add taskbook onboarding UI 2026-07-22 00:45:59 +08:00
21 changed files with 1474 additions and 3 deletions

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@@ -107,6 +107,8 @@ const HUD_FRIEND_LIST_TOGGLE = "hud_friend_list_toggle"
const HUD_SETTINGS_REQUESTED = "hud_settings_requested" const HUD_SETTINGS_REQUESTED = "hud_settings_requested"
const HUD_BACKPACK_TOGGLE = "hud_backpack_toggle" const HUD_BACKPACK_TOGGLE = "hud_backpack_toggle"
const HUD_MAP_TOGGLE = "hud_map_toggle" const HUD_MAP_TOGGLE = "hud_map_toggle"
const HUD_TASK_BOOK_REQUESTED = "hud_task_book_requested"
const HUD_ADMIN_TEST_LAB_REQUESTED = "hud_admin_test_lab_requested"
# ============================================================================ # ============================================================================
# 商城事件 # 商城事件

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@@ -33,6 +33,9 @@ func patch_json(endpoint: String, payload: Dictionary, callback: Callable, authe
func put_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true) -> void: func put_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true) -> void:
request_json(endpoint, payload, callback, HTTPClient.METHOD_PUT, authenticated) request_json(endpoint, payload, callback, HTTPClient.METHOD_PUT, authenticated)
func delete_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true) -> void:
request_json(endpoint, payload, callback, HTTPClient.METHOD_DELETE, authenticated)
func request_json(endpoint: String, payload: Dictionary, callback: Callable, method: int = HTTPClient.METHOD_GET, authenticated: bool = true) -> void: func request_json(endpoint: String, payload: Dictionary, callback: Callable, method: int = HTTPClient.METHOD_GET, authenticated: bool = true) -> void:
var request := HTTPRequest.new() var request := HTTPRequest.new()
request.timeout = REQUEST_TIMEOUT request.timeout = REQUEST_TIMEOUT

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@@ -0,0 +1,128 @@
extends Node
# 玩家任务书状态与后端任务接口的唯一入口。
signal board_changed(board: Dictionary)
signal board_failed(message: String)
signal reward_claimed(task_id: String, wallet: Dictionary)
var _board: Dictionary = {}
var _loading_board: bool = false
var _account_generation: int = -1
func _ready() -> void:
var auth_manager := get_node_or_null("/root/AuthManager")
if auth_manager != null and auth_manager.has_signal("auth_state_changed"):
var callback := Callable(self, "_on_auth_state_changed")
if not auth_manager.is_connected("auth_state_changed", callback):
auth_manager.connect("auth_state_changed", callback)
call_deferred("_refresh_after_ready")
func get_board() -> Dictionary:
return _board.duplicate(true)
func is_loaded() -> bool:
return not _board.is_empty()
func refresh_board() -> void:
if not _is_authenticated() or _loading_board:
return
var api := _api_client()
if api == null:
board_failed.emit("任务服务不可用")
return
_loading_board = true
_account_generation = _current_account_generation()
api.call("get_json", "/tasks/board", Callable(self, "_on_board_response").bind(_account_generation), true)
func report_activity(activity: String, target_id: String = "") -> void:
if not _is_authenticated():
return
var api := _api_client()
if api == null:
return
var payload := {"activity": activity}
if not target_id.strip_edges().is_empty():
payload["target_id"] = target_id.strip_edges()
var request_generation := _current_account_generation()
api.call("post_json", "/tasks/activities", payload, Callable(self, "_on_activity_response").bind(request_generation), true)
func claim_task(task_id: String) -> void:
if task_id.strip_edges().is_empty() or not _is_authenticated():
return
var api := _api_client()
if api == null:
board_failed.emit("任务服务不可用")
return
var request_generation := _current_account_generation()
api.call("post_json", "/tasks/%s/claim" % task_id.uri_encode(), {}, Callable(self, "_on_claim_response").bind(task_id, request_generation), true)
func _refresh_after_ready() -> void:
if _is_authenticated():
refresh_board()
func _on_auth_state_changed(is_authenticated: bool, _user: Dictionary) -> void:
if not is_authenticated:
_board.clear()
_loading_board = false
_account_generation = -1
board_changed.emit({})
return
refresh_board()
func _on_board_response(success: bool, response: Dictionary, error_info: Dictionary, request_generation: int) -> void:
if request_generation != _current_account_generation():
return
_loading_board = false
if not success:
board_failed.emit(str(error_info.get("message", "任务书读取失败")))
return
_apply_board_response(response)
func _on_activity_response(success: bool, response: Dictionary, _error_info: Dictionary, request_generation: int) -> void:
if not success or request_generation != _current_account_generation():
return
_apply_board_response(response)
func _on_claim_response(success: bool, response: Dictionary, error_info: Dictionary, task_id: String, request_generation: int) -> void:
if request_generation != _current_account_generation():
return
if not success:
board_failed.emit(str(error_info.get("message", "奖励领取失败")))
return
var data_variant: Variant = response.get("data", {})
if not (data_variant is Dictionary):
board_failed.emit("任务奖励响应格式错误")
return
var data: Dictionary = data_variant as Dictionary
var board_variant: Variant = data.get("board", {})
if board_variant is Dictionary:
_apply_board(board_variant as Dictionary)
var wallet_variant: Variant = data.get("wallet", {})
if wallet_variant is Dictionary:
var wallet: Dictionary = wallet_variant as Dictionary
var player_state := get_node_or_null("/root/PlayerStateManager")
if player_state != null and player_state.has_method("apply_wallet"):
player_state.call("apply_wallet", wallet)
reward_claimed.emit(task_id, wallet.duplicate(true))
func _apply_board_response(response: Dictionary) -> void:
var data_variant: Variant = response.get("data", {})
if data_variant is Dictionary:
_apply_board(data_variant as Dictionary)
else:
board_failed.emit("任务书响应格式错误")
func _apply_board(board: Dictionary) -> void:
_board = board.duplicate(true)
board_changed.emit(get_board())
func _api_client() -> Node:
return get_node_or_null("/root/ApiClient")
func _is_authenticated() -> bool:
var auth_manager := get_node_or_null("/root/AuthManager")
return auth_manager != null and auth_manager.has_method("is_authenticated") and bool(auth_manager.call("is_authenticated"))
func _current_account_generation() -> int:
var auth_manager := get_node_or_null("/root/AuthManager")
return int(auth_manager.call("get_account_generation")) if auth_manager != null and auth_manager.has_method("get_account_generation") else 0

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@@ -0,0 +1 @@
uid://byurfu7d8qyfb

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@@ -0,0 +1,135 @@
extends Node
# 游戏内管理员测试实验室的唯一 API 入口。
# 客户端只把 role=9 用于显示入口;实际授权仍由后端 TestLabGuard 完成。
signal status_changed(status: Dictionary)
signal status_failed(message: String)
signal operation_completed(message: String)
var _status: Dictionary = {}
var _loading_status: bool = false
var _account_generation: int = -1
func _ready() -> void:
var auth_manager := get_node_or_null("/root/AuthManager")
if auth_manager != null and auth_manager.has_signal("auth_state_changed"):
var callback := Callable(self, "_on_auth_state_changed")
if not auth_manager.is_connected("auth_state_changed", callback):
auth_manager.connect("auth_state_changed", callback)
call_deferred("_refresh_after_ready")
func get_status() -> Dictionary:
return _status.duplicate(true)
func is_loaded() -> bool:
return not _status.is_empty()
func is_admin() -> bool:
var auth_manager := get_node_or_null("/root/AuthManager")
if auth_manager == null or not auth_manager.has_method("is_authenticated") or not bool(auth_manager.call("is_authenticated")):
return false
if not auth_manager.has_method("get_current_user"):
return false
var user_variant: Variant = auth_manager.call("get_current_user")
if not (user_variant is Dictionary):
return false
var user: Dictionary = user_variant as Dictionary
return int(user.get("role", 0)) == 9
func refresh_status() -> void:
if not is_admin() or _loading_status:
return
var api := _api_client()
if api == null:
status_failed.emit("测试实验室服务不可用")
return
_loading_status = true
_account_generation = _current_account_generation()
api.call("get_json", "/admin/test-lab/status", Callable(self, "_on_status_response").bind(_account_generation), true)
func create_actor(nickname: String, map_id: String, x: int, y: int, skin_id: String) -> void:
_mutate("post_json", "/admin/test-lab/actors", {
"nickname": nickname.strip_edges(), "mapId": map_id, "x": x, "y": y, "skinId": skin_id
}, "测试假人已上线")
func update_actor(user_id: String, online: bool, map_id: String, x: int, y: int, skin_id: String) -> void:
_mutate("patch_json", "/admin/test-lab/actors/%s" % user_id.uri_encode(), {
"online": online, "mapId": map_id, "x": x, "y": y, "skinId": skin_id
}, "假人状态已同步")
func set_room_policy(user_id: String, policy: String) -> void:
_mutate("patch_json", "/admin/test-lab/actors/%s/room-policy" % user_id.uri_encode(), {
"roomVisitPolicy": policy
}, "房间访问策略已更新")
func send_message(user_id: String, scope: String, content: String, target_user_id: String = "") -> void:
var payload := {"scope": scope, "content": content.strip_edges()}
if scope == "private":
payload["targetUserId"] = target_user_id
_mutate("post_json", "/admin/test-lab/actors/%s/messages" % user_id.uri_encode(), payload, "测试消息已发送")
func social_action(user_id: String, action: String, target_user_id: String) -> void:
_mutate("post_json", "/admin/test-lab/actors/%s/social" % user_id.uri_encode(), {
"action": action, "targetUserId": target_user_id
}, "社交操作已执行")
func delete_actor(user_id: String) -> void:
_mutate("delete_json", "/admin/test-lab/actors/%s" % user_id.uri_encode(), {}, "测试假人已删除")
func clear_all() -> void:
_mutate("delete_json", "/admin/test-lab/actors", {}, "测试实验室已清空")
func _mutate(method_name: String, endpoint: String, payload: Dictionary, success_message: String) -> void:
if not is_admin():
status_failed.emit("仅管理员可使用测试实验室")
return
var api := _api_client()
if api == null:
status_failed.emit("测试实验室服务不可用")
return
var request_generation := _current_account_generation()
api.call(method_name, endpoint, payload, Callable(self, "_on_mutation_response").bind(success_message, request_generation), true)
func _refresh_after_ready() -> void:
if is_admin():
refresh_status()
func _on_auth_state_changed(is_authenticated: bool, _user: Dictionary) -> void:
if not is_authenticated or not is_admin():
_status.clear()
_loading_status = false
_account_generation = -1
status_changed.emit({})
return
refresh_status()
func _on_status_response(success: bool, response: Dictionary, error_info: Dictionary, request_generation: int) -> void:
if request_generation != _current_account_generation():
return
_loading_status = false
if not success:
status_failed.emit(str(error_info.get("message", "测试实验室读取失败")))
return
var data_variant: Variant = response.get("data", {})
if not (data_variant is Dictionary):
status_failed.emit("测试实验室响应格式错误")
return
_status = (data_variant as Dictionary).duplicate(true)
status_changed.emit(get_status())
func _on_mutation_response(success: bool, _response: Dictionary, error_info: Dictionary, success_message: String, request_generation: int) -> void:
if request_generation != _current_account_generation():
return
if not success:
status_failed.emit(str(error_info.get("message", "测试实验室操作失败")))
return
operation_completed.emit(success_message)
refresh_status()
func _api_client() -> Node:
return get_node_or_null("/root/ApiClient")
func _current_account_generation() -> int:
var auth_manager := get_node_or_null("/root/AuthManager")
return int(auth_manager.call("get_account_generation")) if auth_manager != null and auth_manager.has_method("get_account_generation") else 0

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@@ -0,0 +1 @@
uid://cntd1faiax3br

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@@ -35,6 +35,10 @@ SettingsManager="*res://_Core/managers/SettingsManager.gd"
NotificationSoundManager="*res://_Core/managers/NotificationSoundManager.gd" NotificationSoundManager="*res://_Core/managers/NotificationSoundManager.gd"
SocialManager="*res://_Core/managers/SocialManager.gd" SocialManager="*res://_Core/managers/SocialManager.gd"
InteractionManager="*res://_Core/managers/InteractionManager.gd" InteractionManager="*res://_Core/managers/InteractionManager.gd"
TaskManager="*res://_Core/managers/TaskManager.gd"
TaskBookPanel="*res://scenes/ui/TaskBookPanel.gd"
TestLabManager="*res://_Core/managers/TestLabManager.gd"
AdminTestLabPanel="*res://scenes/ui/AdminTestLabPanel.gd"
[display] [display]

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@@ -47,6 +47,12 @@ func _ready() -> void:
_connect_cafe_companion_events() _connect_cafe_companion_events()
_register_interactables() _register_interactables()
_discover_destination() _discover_destination()
_report_task_map_visit()
func _report_task_map_visit() -> void:
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_method("report_activity"):
taskManager.call("report_activity", "map_visited", "whale_cafe")
func _discover_destination() -> void: func _discover_destination() -> void:
var destination_id := SceneManager.get_next_destination_id() var destination_id := SceneManager.get_next_destination_id()

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@@ -24,6 +24,12 @@ func _ready() -> void:
_configure_camera() _configure_camera()
_discover_destination() _discover_destination()
call_deferred("_show_registration_welcome") call_deferred("_show_registration_welcome")
_report_task_map_visit()
func _report_task_map_visit() -> void:
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_method("report_activity"):
taskManager.call("report_activity", "map_visited", "square")
func _show_registration_welcome() -> void: func _show_registration_welcome() -> void:
var auth_manager: Node = get_node_or_null("/root/AuthManager") var auth_manager: Node = get_node_or_null("/root/AuthManager")

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@@ -39,6 +39,12 @@ func _ready() -> void:
EventSystem.connect_event(EventNames.OBJECT_INTERACTED, _on_object_interacted, self) EventSystem.connect_event(EventNames.OBJECT_INTERACTED, _on_object_interacted, self)
EventSystem.connect_event(EventNames.MALL_CLOSED, _on_mall_closed, self) EventSystem.connect_event(EventNames.MALL_CLOSED, _on_mall_closed, self)
_discover_destination() _discover_destination()
_report_task_map_visit()
func _report_task_map_visit() -> void:
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_method("report_activity"):
taskManager.call("report_activity", "map_visited", "work_zone")
func _discover_destination() -> void: func _discover_destination() -> void:
var destination_id := SceneManager.get_next_destination_id() var destination_id := SceneManager.get_next_destination_id()
@@ -135,6 +141,11 @@ func _on_object_interacted(data: Dictionary) -> void:
if buildingId == "virtual_whale_recruitment_board": if buildingId == "virtual_whale_recruitment_board":
_open_course_board() _open_course_board()
return return
if buildingId == "whale_job_center":
var taskBook := get_node_or_null("/root/TaskBookPanel")
if taskBook != null and taskBook.has_method("show_panel"):
taskBook.call("show_panel")
return
if not [ if not [
"whale_job_center", "whale_job_center",
"ai_service_station", "ai_service_station",

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@@ -64,6 +64,9 @@ func _physics_process(_delta: float) -> void:
# 处理玩家交互,展示气泡并向全局事件系统广播。 # 处理玩家交互,展示气泡并向全局事件系统广播。
func interact() -> void: func interact() -> void:
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_method("report_activity"):
taskManager.call("report_activity", "facility_interacted", "npc")
show_bubble(dialogue) show_bubble(dialogue)
var eventSystem: Node = get_node_or_null("/root/EventSystem") var eventSystem: Node = get_node_or_null("/root/EventSystem")
if eventSystem != null: if eventSystem != null:

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@@ -17,6 +17,10 @@ func _ready() -> void:
add_child(interactable) add_child(interactable)
func interact() -> void: func interact() -> void:
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_method("report_activity"):
taskManager.call("report_activity", "notice_viewed")
taskManager.call("report_activity", "facility_interacted", "notice_board")
var root: Window = get_tree().root var root: Window = get_tree().root
if root.has_node(NOTICE_DIALOG_NAME): if root.has_node(NOTICE_DIALOG_NAME):
return return

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@@ -17,6 +17,9 @@ func _ready() -> void:
add_child(interactable) add_child(interactable)
func interact() -> void: func interact() -> void:
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_method("report_activity"):
taskManager.call("report_activity", "facility_interacted", "welcome_board")
var root: Window = get_tree().root var root: Window = get_tree().root
if root.has_node(WELCOME_DIALOG_NAME): if root.has_node(WELCOME_DIALOG_NAME):
return return

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@@ -0,0 +1,685 @@
extends CanvasLayer
# 仅 role=9 可打开的游戏内测试实验室。服务端会再次验证管理员身份。
const PANEL_SIZE: Vector2 = Vector2(1180, 820)
const MAP_OPTIONS: Array[Dictionary] = [
{"id": "whale_port", "label": "鲸鱼港广场"},
{"id": "work_zone", "label": "打工区"},
{"id": "whale_cafe", "label": "鲸鱼咖啡馆"},
]
const SKIN_OPTIONS: Array[Dictionary] = [
{"id": "classic_whale", "label": "经典鲸鱼"},
{"id": "human_whale_directional_v2_8x4", "label": "海风行者"},
{"id": "girl_sailor_turnaround_v2_8x4", "label": "海风少女"},
{"id": "panda_hero_8x4", "label": "熊猫侠"},
{"id": "ordinary_man_male_8x4", "label": "普通人(男)"},
]
const POLICY_OPTIONS: Array[Dictionary] = [
{"id": "public", "label": "公开访问"},
{"id": "friends", "label": "仅好友"},
{"id": "closed", "label": "关闭访问"},
]
const SCOPE_OPTIONS: Array[Dictionary] = [
{"id": "local", "label": "当前地图公共消息"},
{"id": "global", "label": "全服测试消息"},
{"id": "private", "label": "私聊选定玩家"},
]
const TEXT_COLOR: Color = Color(0.84, 0.92, 0.96)
const MUTED_COLOR: Color = Color(0.53, 0.68, 0.75)
const SURFACE_COLOR: Color = Color(0.035, 0.105, 0.16, 0.98)
const RAISED_COLOR: Color = Color(0.065, 0.16, 0.23, 1.0)
const ACCENT_COLOR: Color = Color(0.20, 0.80, 0.86, 1.0)
const DANGER_COLOR: Color = Color(0.82, 0.29, 0.25, 1.0)
var _root: Control
var _panel: PanelContainer
var _status_label: Label
var _notice_label: Label
var _actor_list: VBoxContainer
var _selected_label: Label
var _target_select: OptionButton
var _create_nickname: LineEdit
var _create_map: OptionButton
var _create_x: SpinBox
var _create_y: SpinBox
var _create_skin: OptionButton
var _actor_online: CheckButton
var _actor_map: OptionButton
var _actor_x: SpinBox
var _actor_y: SpinBox
var _actor_skin: OptionButton
var _policy_select: OptionButton
var _message_scope: OptionButton
var _message_input: TextEdit
var _selected_actor_id: String = ""
var _is_open: bool = false
var _clear_confirm_deadline_ms: int = 0
func _ready() -> void:
layer = 48
process_mode = Node.PROCESS_MODE_ALWAYS
add_to_group("whaletown_escape_dismissible")
_build_ui()
_connect_services()
func _exit_tree() -> void:
var event_system := get_node_or_null("/root/EventSystem")
if event_system != null:
event_system.call("disconnect_event", EventNames.HUD_ADMIN_TEST_LAB_REQUESTED, _on_open_requested, self)
var manager := get_node_or_null("/root/TestLabManager")
if manager != null:
_disconnect_signal(manager, "status_changed", Callable(self, "_on_status_changed"))
_disconnect_signal(manager, "status_failed", Callable(self, "_on_status_failed"))
_disconnect_signal(manager, "operation_completed", Callable(self, "_on_operation_completed"))
func show_panel() -> void:
if not _is_admin():
hide_panel()
return
_is_open = true
_root.visible = true
_set_notice("正在读取测试实验室…", MUTED_COLOR)
var manager := _manager()
if manager != null:
if manager.has_method("is_loaded") and bool(manager.call("is_loaded")):
var status_variant: Variant = manager.call("get_status")
if status_variant is Dictionary:
_on_status_changed(status_variant as Dictionary)
if manager.has_method("refresh_status"):
manager.call("refresh_status")
func hide_panel() -> void:
_is_open = false
if is_instance_valid(_root):
_root.visible = false
func is_escape_dismissible() -> bool:
return _is_open
func get_escape_priority() -> int:
return 850
func request_escape_close() -> void:
hide_panel()
func _input(event: InputEvent) -> void:
if not _is_open or get_viewport().is_input_handled():
return
if event.is_action_pressed("ui_cancel"):
hide_panel()
get_viewport().set_input_as_handled()
func _connect_services() -> void:
var event_system := get_node_or_null("/root/EventSystem")
if event_system != null:
event_system.call("connect_event", EventNames.HUD_ADMIN_TEST_LAB_REQUESTED, _on_open_requested, self)
var manager := _manager()
if manager == null:
return
_connect_signal(manager, "status_changed", Callable(self, "_on_status_changed"))
_connect_signal(manager, "status_failed", Callable(self, "_on_status_failed"))
_connect_signal(manager, "operation_completed", Callable(self, "_on_operation_completed"))
func _build_ui() -> void:
_root = Control.new()
_root.name = "AdminTestLabRoot"
_root.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_root.visible = false
add_child(_root)
var dim := ColorRect.new()
dim.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
dim.color = Color(0.005, 0.02, 0.04, 0.78)
dim.mouse_filter = Control.MOUSE_FILTER_STOP
dim.gui_input.connect(func(event: InputEvent) -> void:
if event is InputEventMouseButton and (event as InputEventMouseButton).pressed:
hide_panel()
)
_root.add_child(dim)
_panel = PanelContainer.new()
_panel.custom_minimum_size = PANEL_SIZE
_panel.set_anchors_preset(Control.PRESET_CENTER)
_panel.offset_left = -PANEL_SIZE.x * 0.5
_panel.offset_top = -PANEL_SIZE.y * 0.5
_panel.offset_right = PANEL_SIZE.x * 0.5
_panel.offset_bottom = PANEL_SIZE.y * 0.5
_panel.mouse_filter = Control.MOUSE_FILTER_STOP
_panel.add_theme_stylebox_override("panel", _style(SURFACE_COLOR, 24, Color(0.18, 0.48, 0.58, 0.86), 1))
_root.add_child(_panel)
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 24)
margin.add_theme_constant_override("margin_top", 20)
margin.add_theme_constant_override("margin_right", 24)
margin.add_theme_constant_override("margin_bottom", 20)
_panel.add_child(margin)
var layout := VBoxContainer.new()
layout.add_theme_constant_override("separation", 14)
margin.add_child(layout)
layout.add_child(_build_header())
_notice_label = Label.new()
_notice_label.visible = false
_notice_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_notice_label.add_theme_font_size_override("font_size", 14)
layout.add_child(_notice_label)
var body := HSplitContainer.new()
body.size_flags_vertical = Control.SIZE_EXPAND_FILL
body.split_offset = 358
layout.add_child(body)
body.add_child(_build_roster_column())
body.add_child(_build_control_column())
var footer := HBoxContainer.new()
footer.add_theme_constant_override("separation", 10)
layout.add_child(footer)
var hint := Label.new()
hint.text = "仅开发/测试环境可用;所有动作由服务端再次校验。"
hint.size_flags_horizontal = Control.SIZE_EXPAND_FILL
hint.add_theme_color_override("font_color", MUTED_COLOR)
hint.add_theme_font_size_override("font_size", 13)
footer.add_child(hint)
footer.add_child(_button("刷新", ACCENT_COLOR, _on_refresh_pressed, Vector2(86, 38)))
footer.add_child(_button("清空实验室", DANGER_COLOR, _on_clear_pressed, Vector2(126, 38)))
var esc := Label.new()
esc.text = "[Esc] 关闭"
esc.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
esc.add_theme_color_override("font_color", MUTED_COLOR)
esc.add_theme_font_size_override("font_size", 13)
footer.add_child(esc)
func _build_header() -> Control:
var header := PanelContainer.new()
header.custom_minimum_size = Vector2(0, 92)
header.add_theme_stylebox_override("panel", _style(Color(0.045, 0.19, 0.27, 1.0), 16, ACCENT_COLOR.darkened(0.30), 1))
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 20)
margin.add_theme_constant_override("margin_top", 12)
margin.add_theme_constant_override("margin_right", 14)
margin.add_theme_constant_override("margin_bottom", 12)
header.add_child(margin)
var row := HBoxContainer.new()
row.alignment = BoxContainer.ALIGNMENT_CENTER
margin.add_child(row)
var title_box := VBoxContainer.new()
title_box.size_flags_horizontal = Control.SIZE_EXPAND_FILL
row.add_child(title_box)
var eyebrow := Label.new()
eyebrow.text = "管理员 · 多人互动验证"
eyebrow.add_theme_color_override("font_color", Color(0.51, 0.86, 0.89, 1.0))
eyebrow.add_theme_font_size_override("font_size", 13)
title_box.add_child(eyebrow)
var title := Label.new()
title.text = "测试实验室"
title.add_theme_color_override("font_color", Color.WHITE)
title.add_theme_font_size_override("font_size", 30)
title_box.add_child(title)
_status_label = Label.new()
_status_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
_status_label.add_theme_color_override("font_color", TEXT_COLOR)
_status_label.add_theme_font_size_override("font_size", 14)
row.add_child(_status_label)
row.add_child(_button("关闭", Color(0.20, 0.36, 0.44, 1.0), hide_panel, Vector2(78, 38)))
return header
func _build_roster_column() -> Control:
var column := VBoxContainer.new()
column.custom_minimum_size = Vector2(336, 0)
column.add_theme_constant_override("separation", 12)
var create_title := Label.new()
create_title.text = "投放假人"
create_title.add_theme_color_override("font_color", TEXT_COLOR)
create_title.add_theme_font_size_override("font_size", 20)
column.add_child(create_title)
var create_box := PanelContainer.new()
create_box.add_theme_stylebox_override("panel", _style(RAISED_COLOR, 14, Color(0.16, 0.36, 0.46, 0.72), 1))
column.add_child(create_box)
var create_margin := MarginContainer.new()
create_margin.add_theme_constant_override("margin_left", 14)
create_margin.add_theme_constant_override("margin_top", 14)
create_margin.add_theme_constant_override("margin_right", 14)
create_margin.add_theme_constant_override("margin_bottom", 14)
create_box.add_child(create_margin)
var create_form := VBoxContainer.new()
create_form.add_theme_constant_override("separation", 8)
create_margin.add_child(create_form)
_create_nickname = _line_edit("显示昵称,例如 社交测试鲸")
create_form.add_child(_field("昵称", _create_nickname))
_create_map = _option(MAP_OPTIONS)
create_form.add_child(_field("地图", _create_map))
var create_position := HBoxContainer.new()
create_position.add_theme_constant_override("separation", 8)
_create_x = _spin(1280)
_create_y = _spin(960)
create_position.add_child(_field("X", _create_x))
create_position.add_child(_field("Y", _create_y))
create_form.add_child(create_position)
_create_skin = _option(SKIN_OPTIONS)
create_form.add_child(_field("皮肤", _create_skin))
create_form.add_child(_button("创建并上线", ACCENT_COLOR, _on_create_pressed, Vector2(0, 40)))
var roster_title := Label.new()
roster_title.text = "假人编队"
roster_title.add_theme_color_override("font_color", TEXT_COLOR)
roster_title.add_theme_font_size_override("font_size", 20)
column.add_child(roster_title)
var scroll := ScrollContainer.new()
scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
column.add_child(scroll)
_actor_list = VBoxContainer.new()
_actor_list.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_actor_list.add_theme_constant_override("separation", 7)
scroll.add_child(_actor_list)
return column
func _build_control_column() -> Control:
var column := VBoxContainer.new()
column.add_theme_constant_override("separation", 12)
var title_row := HBoxContainer.new()
column.add_child(title_row)
_selected_label = Label.new()
_selected_label.text = "选择一名假人开始控制"
_selected_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_selected_label.add_theme_color_override("font_color", TEXT_COLOR)
_selected_label.add_theme_font_size_override("font_size", 20)
title_row.add_child(_selected_label)
title_row.add_child(_button("删除假人", DANGER_COLOR, _on_delete_selected_pressed, Vector2(96, 34)))
var controls_scroll := ScrollContainer.new()
controls_scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
controls_scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
column.add_child(controls_scroll)
var controls := VBoxContainer.new()
controls.size_flags_horizontal = Control.SIZE_EXPAND_FILL
controls.add_theme_constant_override("separation", 12)
controls_scroll.add_child(controls)
controls.add_child(_build_presence_section())
controls.add_child(_build_room_section())
controls.add_child(_build_social_section())
return column
func _build_presence_section() -> Control:
var section := _section("在线与位置")
var content := section.get_node("Margin/Layout/Content") as VBoxContainer
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 10)
_actor_online = CheckButton.new()
_actor_online.text = "在线"
_actor_online.button_pressed = true
_actor_online.add_theme_color_override("font_color", TEXT_COLOR)
row.add_child(_actor_online)
row.add_spacer(false)
row.add_child(_button("同步状态", ACCENT_COLOR, _on_update_pressed, Vector2(104, 36)))
content.add_child(row)
_actor_map = _option(MAP_OPTIONS)
content.add_child(_field("地图", _actor_map))
var position := HBoxContainer.new()
position.add_theme_constant_override("separation", 10)
_actor_x = _spin(1280)
_actor_y = _spin(960)
position.add_child(_field("X", _actor_x))
position.add_child(_field("Y", _actor_y))
content.add_child(position)
_actor_skin = _option(SKIN_OPTIONS)
content.add_child(_field("皮肤", _actor_skin))
return section
func _build_room_section() -> Control:
var section := _section("房间访问")
var content := section.get_node("Margin/Layout/Content") as VBoxContainer
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 10)
_policy_select = _option(POLICY_OPTIONS)
_policy_select.size_flags_horizontal = Control.SIZE_EXPAND_FILL
row.add_child(_policy_select)
row.add_child(_button("保存权限", Color(0.20, 0.42, 0.55, 1.0), _on_policy_pressed, Vector2(102, 36)))
content.add_child(row)
return section
func _build_social_section() -> Control:
var section := _section("社交注入")
var content := section.get_node("Margin/Layout/Content") as VBoxContainer
var target_hint := Label.new()
target_hint.text = "目标真实在线玩家(私聊、好友和拉黑操作必选)"
target_hint.add_theme_color_override("font_color", MUTED_COLOR)
target_hint.add_theme_font_size_override("font_size", 13)
content.add_child(target_hint)
_target_select = OptionButton.new()
_target_select.custom_minimum_size = Vector2(0, 36)
_target_select.add_item("暂无在线真实玩家")
_target_select.add_theme_stylebox_override("normal", _style(Color(0.03, 0.10, 0.15, 1.0), 10, Color(0.20, 0.42, 0.52, 0.8), 1))
_target_select.add_theme_color_override("font_color", TEXT_COLOR)
content.add_child(_target_select)
_message_scope = _option(SCOPE_OPTIONS)
content.add_child(_field("消息范围", _message_scope))
_message_input = TextEdit.new()
_message_input.custom_minimum_size = Vector2(0, 78)
_message_input.placeholder_text = "测试消息不会同步到 Zulip、任务或鲸币。"
_message_input.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY
_message_input.add_theme_color_override("font_color", TEXT_COLOR)
_message_input.add_theme_color_override("font_placeholder_color", MUTED_COLOR)
_message_input.add_theme_stylebox_override("normal", _style(Color(0.025, 0.085, 0.13, 1.0), 10, Color(0.20, 0.42, 0.52, 0.8), 1))
content.add_child(_message_input)
content.add_child(_button("发送测试消息", ACCENT_COLOR, _on_message_pressed, Vector2(0, 38)))
var social_row := HBoxContainer.new()
social_row.add_theme_constant_override("separation", 8)
social_row.add_child(_button("发起好友申请", Color(0.20, 0.42, 0.55, 1.0), func() -> void: _on_social_pressed("friend_request"), Vector2(116, 36)))
social_row.add_child(_button("接受", Color(0.20, 0.42, 0.55, 1.0), func() -> void: _on_social_pressed("friend_accept"), Vector2(72, 36)))
social_row.add_child(_button("拒绝", Color(0.20, 0.42, 0.55, 1.0), func() -> void: _on_social_pressed("friend_reject"), Vector2(72, 36)))
social_row.add_child(_button("拉黑", DANGER_COLOR, func() -> void: _on_social_pressed("block"), Vector2(72, 36)))
content.add_child(social_row)
return section
func _section(title_text: String) -> PanelContainer:
var section := PanelContainer.new()
section.add_theme_stylebox_override("panel", _style(RAISED_COLOR, 14, Color(0.16, 0.36, 0.46, 0.72), 1))
var margin := MarginContainer.new()
margin.name = "Margin"
margin.add_theme_constant_override("margin_left", 14)
margin.add_theme_constant_override("margin_top", 12)
margin.add_theme_constant_override("margin_right", 14)
margin.add_theme_constant_override("margin_bottom", 14)
section.add_child(margin)
var layout := VBoxContainer.new()
layout.name = "Layout"
layout.add_theme_constant_override("separation", 9)
margin.add_child(layout)
var title := Label.new()
title.text = title_text
title.add_theme_color_override("font_color", Color(0.68, 0.91, 0.94, 1.0))
title.add_theme_font_size_override("font_size", 16)
layout.add_child(title)
var content := VBoxContainer.new()
content.name = "Content"
content.add_theme_constant_override("separation", 7)
layout.add_child(content)
return section
func _field(label_text: String, control: Control) -> VBoxContainer:
var field := VBoxContainer.new()
field.size_flags_horizontal = Control.SIZE_EXPAND_FILL
field.add_theme_constant_override("separation", 3)
var label := Label.new()
label.text = label_text
label.add_theme_color_override("font_color", MUTED_COLOR)
label.add_theme_font_size_override("font_size", 12)
field.add_child(label)
control.size_flags_horizontal = Control.SIZE_EXPAND_FILL
field.add_child(control)
return field
func _line_edit(placeholder: String) -> LineEdit:
var input := LineEdit.new()
input.placeholder_text = placeholder
input.custom_minimum_size = Vector2(0, 36)
input.add_theme_color_override("font_color", TEXT_COLOR)
input.add_theme_color_override("font_placeholder_color", MUTED_COLOR)
input.add_theme_stylebox_override("normal", _style(Color(0.025, 0.085, 0.13, 1.0), 10, Color(0.20, 0.42, 0.52, 0.8), 1))
input.add_theme_stylebox_override("focus", _style(Color(0.025, 0.085, 0.13, 1.0), 10, ACCENT_COLOR, 1))
return input
func _spin(initial_value: int) -> SpinBox:
var spin := SpinBox.new()
spin.min_value = -8192
spin.max_value = 8192
spin.step = 1
spin.value = initial_value
spin.custom_minimum_size = Vector2(0, 36)
spin.add_theme_color_override("font_color", TEXT_COLOR)
return spin
func _option(items: Array[Dictionary]) -> OptionButton:
var select := OptionButton.new()
select.custom_minimum_size = Vector2(0, 36)
select.add_theme_stylebox_override("normal", _style(Color(0.025, 0.085, 0.13, 1.0), 10, Color(0.20, 0.42, 0.52, 0.8), 1))
select.add_theme_color_override("font_color", TEXT_COLOR)
for item: Dictionary in items:
select.add_item(str(item.get("label", "")))
select.set_item_metadata(select.item_count - 1, str(item.get("id", "")))
return select
func _button(text_value: String, color: Color, callback: Callable, size: Vector2) -> Button:
var button := Button.new()
button.text = text_value
button.custom_minimum_size = size
button.focus_mode = Control.FOCUS_NONE
button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
button.add_theme_color_override("font_color", Color.WHITE)
button.add_theme_color_override("font_hover_color", Color.WHITE)
button.add_theme_stylebox_override("normal", _style(color, 10))
button.add_theme_stylebox_override("hover", _style(color.lightened(0.12), 10))
button.add_theme_stylebox_override("pressed", _style(color.darkened(0.12), 10))
button.pressed.connect(callback)
return button
func _style(color: Color, radius: int, border_color: Color = Color.TRANSPARENT, border_width: int = 0) -> StyleBoxFlat:
var style := StyleBoxFlat.new()
style.bg_color = color
style.corner_radius_top_left = radius
style.corner_radius_top_right = radius
style.corner_radius_bottom_left = radius
style.corner_radius_bottom_right = radius
if border_width > 0:
style.border_width_left = border_width
style.border_width_top = border_width
style.border_width_right = border_width
style.border_width_bottom = border_width
style.border_color = border_color
return style
func _on_open_requested(_data: Variant = null) -> void:
show_panel()
func _on_refresh_pressed() -> void:
var manager := _manager()
if manager != null:
manager.call("refresh_status")
func _on_create_pressed() -> void:
if _create_nickname.text.strip_edges().is_empty():
_set_notice("请输入测试假人的显示昵称", DANGER_COLOR.lightened(0.18))
return
var manager := _manager()
if manager != null:
manager.call("create_actor", _create_nickname.text, _selected_option(_create_map), int(_create_x.value), int(_create_y.value), _selected_option(_create_skin))
func _on_update_pressed() -> void:
if not _ensure_selected_actor():
return
var manager := _manager()
if manager != null:
manager.call("update_actor", _selected_actor_id, _actor_online.button_pressed, _selected_option(_actor_map), int(_actor_x.value), int(_actor_y.value), _selected_option(_actor_skin))
func _on_policy_pressed() -> void:
if not _ensure_selected_actor():
return
var manager := _manager()
if manager != null:
manager.call("set_room_policy", _selected_actor_id, _selected_option(_policy_select))
func _on_message_pressed() -> void:
if not _ensure_selected_actor():
return
var content := _message_input.text.strip_edges()
if content.is_empty():
_set_notice("请输入测试消息", DANGER_COLOR.lightened(0.18))
return
var scope := _selected_option(_message_scope)
var target_id := _selected_target_id()
if scope == "private" and target_id.is_empty():
_set_notice("私聊需要先选择在线真实玩家", DANGER_COLOR.lightened(0.18))
return
var manager := _manager()
if manager != null:
manager.call("send_message", _selected_actor_id, scope, content, target_id)
func _on_social_pressed(action: String) -> void:
if not _ensure_selected_actor():
return
var target_id := _selected_target_id()
if target_id.is_empty():
_set_notice("请先选择在线真实玩家", DANGER_COLOR.lightened(0.18))
return
var manager := _manager()
if manager != null:
manager.call("social_action", _selected_actor_id, action, target_id)
func _on_clear_pressed() -> void:
var now_ms: int = Time.get_ticks_msec()
if now_ms > _clear_confirm_deadline_ms:
_clear_confirm_deadline_ms = now_ms + 4000
_set_notice("再次点击“清空实验室”以确认;这会删除全部测试账号和关联测试数据。", DANGER_COLOR.lightened(0.18))
return
_clear_confirm_deadline_ms = 0
var manager := _manager()
if manager != null:
manager.call("clear_all")
func _on_delete_selected_pressed() -> void:
if not _ensure_selected_actor():
return
var manager := _manager()
if manager != null:
manager.call("delete_actor", _selected_actor_id)
func _on_status_changed(status: Dictionary) -> void:
if not _is_open:
return
var enabled: bool = bool(status.get("enabled", false))
var environment: String = str(status.get("environment", "未知"))
var actors_variant: Variant = status.get("actors", [])
var actor_count: int = (actors_variant as Array).size() if actors_variant is Array else 0
var max_actors: int = int(status.get("maxActors", 20))
_status_label.text = "%s · 假人 %d/%d" % [environment, actor_count, max_actors]
_set_notice("实验室已启用" if enabled else "测试实验室未启用(仅 development/test 且 TEST_LAB_ENABLED=true", ACCENT_COLOR if enabled else DANGER_COLOR.lightened(0.18))
_render_actor_list(actors_variant)
_render_online_players(status.get("onlinePlayers", []))
func _on_status_failed(message: String) -> void:
if _is_open:
_set_notice(message, DANGER_COLOR.lightened(0.18))
func _on_operation_completed(message: String) -> void:
if _is_open:
_message_input.text = ""
_set_notice(message, ACCENT_COLOR)
func _render_actor_list(actors_variant: Variant) -> void:
_clear_children(_actor_list)
if not (actors_variant is Array) or (actors_variant as Array).is_empty():
var empty := Label.new()
empty.text = "尚未投放测试假人"
empty.add_theme_color_override("font_color", MUTED_COLOR)
empty.add_theme_font_size_override("font_size", 14)
_actor_list.add_child(empty)
_selected_actor_id = ""
_selected_label.text = "选择一名假人开始控制"
return
var found_selected: bool = false
for actor_variant: Variant in actors_variant as Array:
if not (actor_variant is Dictionary):
continue
var actor: Dictionary = actor_variant as Dictionary
var actor_id: String = str(actor.get("userId", ""))
if actor_id == _selected_actor_id:
found_selected = true
_actor_list.add_child(_actor_row(actor))
if not found_selected:
var first_actor_variant: Variant = (actors_variant as Array)[0]
if first_actor_variant is Dictionary:
_select_actor(first_actor_variant as Dictionary)
func _actor_row(actor: Dictionary) -> Button:
var actor_id: String = str(actor.get("userId", ""))
var nickname: String = str(actor.get("nickname", actor.get("username", "测试假人")))
var map_id: String = str(actor.get("mapId", ""))
var online: bool = bool(actor.get("online", false))
var selected: bool = actor_id == _selected_actor_id
var button := Button.new()
button.custom_minimum_size = Vector2(0, 64)
button.text = "%s · %s\n%s · %d, %d" % ["" if online else "", nickname, map_id, int(actor.get("x", 0)), int(actor.get("y", 0))]
button.alignment = HORIZONTAL_ALIGNMENT_LEFT
button.focus_mode = Control.FOCUS_NONE
button.add_theme_font_size_override("font_size", 14)
button.add_theme_color_override("font_color", TEXT_COLOR)
button.add_theme_stylebox_override("normal", _style(Color(0.08, 0.23, 0.30, 1.0) if selected else Color(0.05, 0.14, 0.20, 1.0), 10, ACCENT_COLOR if selected else Color(0.16, 0.36, 0.46, 0.52), 1))
button.add_theme_stylebox_override("hover", _style(Color(0.10, 0.29, 0.37, 1.0), 10, ACCENT_COLOR.darkened(0.10), 1))
button.pressed.connect(func() -> void: _select_actor(actor))
return button
func _select_actor(actor: Dictionary) -> void:
_selected_actor_id = str(actor.get("userId", ""))
var nickname: String = str(actor.get("nickname", actor.get("username", "测试假人")))
_selected_label.text = "控制 · %s" % nickname
_actor_online.button_pressed = bool(actor.get("online", false))
_actor_x.value = int(actor.get("x", 1280))
_actor_y.value = int(actor.get("y", 960))
_select_option(_actor_map, str(actor.get("mapId", "whale_port")))
_select_option(_actor_skin, str(actor.get("skinId", "classic_whale")))
_select_option(_policy_select, str(actor.get("roomVisitPolicy", "public")))
var manager := _manager()
if manager != null and manager.has_method("get_status"):
var status_variant: Variant = manager.call("get_status")
if status_variant is Dictionary:
_render_actor_list((status_variant as Dictionary).get("actors", []))
func _render_online_players(players_variant: Variant) -> void:
_target_select.clear()
if not (players_variant is Array) or (players_variant as Array).is_empty():
_target_select.add_item("暂无在线真实玩家")
_target_select.set_item_metadata(0, "")
return
for player_variant: Variant in players_variant as Array:
if not (player_variant is Dictionary):
continue
var player: Dictionary = player_variant as Dictionary
var user_id: String = str(player.get("userId", ""))
var username: String = str(player.get("username", user_id))
var map_id: String = str(player.get("mapId", ""))
_target_select.add_item("%s · %s" % [username, map_id])
_target_select.set_item_metadata(_target_select.item_count - 1, user_id)
func _selected_option(select: OptionButton) -> String:
if select.selected < 0:
return ""
return str(select.get_item_metadata(select.selected))
func _selected_target_id() -> String:
return _selected_option(_target_select)
func _select_option(select: OptionButton, value: String) -> void:
for index: int in range(select.item_count):
if str(select.get_item_metadata(index)) == value:
select.select(index)
return
if select.item_count > 0:
select.select(0)
func _ensure_selected_actor() -> bool:
if not _selected_actor_id.is_empty():
return true
_set_notice("请先从左侧选择测试假人", DANGER_COLOR.lightened(0.18))
return false
func _set_notice(message: String, color: Color) -> void:
_notice_label.visible = not message.strip_edges().is_empty()
_notice_label.text = message
_notice_label.add_theme_color_override("font_color", color)
func _clear_children(node: Node) -> void:
for child: Node in node.get_children():
child.queue_free()
func _is_admin() -> bool:
var manager := _manager()
return manager != null and manager.has_method("is_admin") and bool(manager.call("is_admin"))
func _manager() -> Node:
return get_node_or_null("/root/TestLabManager")
func _connect_signal(source: Node, signal_name: StringName, callback: Callable) -> void:
if source.has_signal(signal_name) and not source.is_connected(signal_name, callback):
source.connect(signal_name, callback)
func _disconnect_signal(source: Node, signal_name: StringName, callback: Callable) -> void:
if source.has_signal(signal_name) and source.is_connected(signal_name, callback):
source.disconnect(signal_name, callback)

View File

@@ -0,0 +1 @@
uid://cma7is74nvb3u

View File

@@ -62,6 +62,9 @@ func show_panel() -> void:
mouse_filter = Control.MOUSE_FILTER_STOP mouse_filter = Control.MOUSE_FILTER_STOP
set_process(true) set_process(true)
_releaseMovementInputState() _releaseMovementInputState()
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_method("report_activity"):
taskManager.call("report_activity", "course_board_opened")
_fetchCourses() _fetchCourses()
_animatePanel(true) _animatePanel(true)

View File

@@ -42,6 +42,8 @@ func _draw() -> void:
_draw_friends() _draw_friends()
"settings": "settings":
_draw_settings() _draw_settings()
"admin":
_draw_admin()
_: _:
_draw_map() _draw_map()
@@ -101,6 +103,13 @@ func _draw_settings() -> void:
_draw_arc(center, 4.9, 0.0, TAU, 32, LINE_WIDTH) _draw_arc(center, 4.9, 0.0, TAU, 32, LINE_WIDTH)
_draw_arc(center, 2.0, 0.0, TAU, 24, DETAIL_WIDTH) _draw_arc(center, 2.0, 0.0, TAU, 24, DETAIL_WIDTH)
func _draw_admin() -> void:
_draw_round_rect(Rect2(7.0, 5.8, 13.0, 15.6), 3.0)
_draw_line(Vector2(9.5, 11.0), Vector2(17.5, 11.0), DETAIL_WIDTH)
_draw_line(Vector2(9.5, 14.5), Vector2(15.3, 14.5), DETAIL_WIDTH)
_draw_arc(Vector2(13.5, 20.5), 3.5, PI, TAU, 16, DETAIL_WIDTH)
_draw_red_dot(Vector2(20.2, 6.0))
func _draw_round_rect(rect: Rect2, radius: float, width: float = LINE_WIDTH) -> void: func _draw_round_rect(rect: Rect2, radius: float, width: float = LINE_WIDTH) -> void:
var left := rect.position.x var left := rect.position.x
var top := rect.position.y var top := rect.position.y

View File

@@ -8,7 +8,7 @@ extends Control
# ============================================================================ # ============================================================================
const HUD_MARGIN: Vector2 = Vector2(16, 16) const HUD_MARGIN: Vector2 = Vector2(16, 16)
const SHORTCUT_BAR_SIZE: Vector2 = Vector2(406, 86) const SHORTCUT_BAR_SIZE: Vector2 = Vector2(476, 86)
const PLAYER_PROFILE_BUTTON_SIZE: Vector2 = Vector2(210, 78) const PLAYER_PROFILE_BUTTON_SIZE: Vector2 = Vector2(210, 78)
const PLAYER_AVATAR_SIZE: Vector2 = Vector2(58, 58) const PLAYER_AVATAR_SIZE: Vector2 = Vector2(58, 58)
const HUD_SEPARATION: int = 18 const HUD_SEPARATION: int = 18
@@ -24,6 +24,10 @@ var _walletLabel: Label
var _avatarLabel: Label var _avatarLabel: Label
var _avatarPanel: PanelContainer var _avatarPanel: PanelContainer
var _walletRefreshTimer: Timer var _walletRefreshTimer: Timer
var _taskShortcutButton: Button
var _taskRewardBadge: Label
var _shortcutRow: HBoxContainer
var _adminShortcutButton: Button
var _currentUsername: String = "玩家" var _currentUsername: String = "玩家"
var _walletBalance: int = 0 var _walletBalance: int = 0
@@ -37,6 +41,7 @@ func _ready() -> void:
_subscribe_to_events() _subscribe_to_events()
_load_current_user() _load_current_user()
_refresh_wallet() _refresh_wallet()
call_deferred("_refresh_admin_shortcut")
func _exit_tree() -> void: func _exit_tree() -> void:
var eventSystem := _get_event_system() var eventSystem := _get_event_system()
@@ -59,6 +64,11 @@ func _exit_tree() -> void:
var callback := Callable(self, "_on_auth_state_changed") var callback := Callable(self, "_on_auth_state_changed")
if authManager.is_connected("auth_state_changed", callback): if authManager.is_connected("auth_state_changed", callback):
authManager.disconnect("auth_state_changed", callback) authManager.disconnect("auth_state_changed", callback)
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_signal("board_changed"):
var taskCallback := Callable(self, "_on_task_board_changed")
if taskManager.is_connected("board_changed", taskCallback):
taskManager.disconnect("board_changed", taskCallback)
func _build_ui() -> void: func _build_ui() -> void:
var rootRow := HBoxContainer.new() var rootRow := HBoxContainer.new()
@@ -87,16 +97,35 @@ func _build_shortcut_bar() -> PanelContainer:
panel.add_child(margin) panel.add_child(margin)
var row := HBoxContainer.new() var row := HBoxContainer.new()
_shortcutRow = row
row.alignment = BoxContainer.ALIGNMENT_CENTER row.alignment = BoxContainer.ALIGNMENT_CENTER
row.add_theme_constant_override("separation", 8) row.add_theme_constant_override("separation", 8)
margin.add_child(row) margin.add_child(row)
row.add_child(_create_shortcut_button("map", "地图", _on_map_pressed)) row.add_child(_create_shortcut_button("map", "地图", _on_map_pressed))
row.add_child(_create_shortcut_button("task", "任务", _on_task_pressed)) _taskShortcutButton = _create_shortcut_button("task", "任务", _on_task_pressed)
_taskShortcutButton.tooltip_text = "打开任务书"
_taskRewardBadge = Label.new()
_taskRewardBadge.mouse_filter = Control.MOUSE_FILTER_IGNORE
_taskRewardBadge.visible = false
_taskRewardBadge.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_taskRewardBadge.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
_taskRewardBadge.add_theme_color_override("font_color", Color.WHITE)
_taskRewardBadge.add_theme_font_size_override("font_size", 12)
_taskRewardBadge.add_theme_stylebox_override("normal", _create_pill_style(Color(0.92, 0.30, 0.24), 12))
_taskRewardBadge.set_anchors_preset(Control.PRESET_TOP_RIGHT)
_taskRewardBadge.offset_left = -20
_taskRewardBadge.offset_top = 1
_taskRewardBadge.offset_right = 4
_taskRewardBadge.offset_bottom = 25
_taskRewardBadge.z_index = 1
_taskShortcutButton.add_child(_taskRewardBadge)
row.add_child(_taskShortcutButton)
row.add_child(_create_shortcut_button("backpack", "背包", _on_backpack_pressed)) row.add_child(_create_shortcut_button("backpack", "背包", _on_backpack_pressed))
row.add_child(_create_shortcut_button("friends", "好友", _on_friends_pressed)) row.add_child(_create_shortcut_button("friends", "好友", _on_friends_pressed))
row.add_child(_create_shortcut_button("activity", "通知", _on_notifications_pressed)) row.add_child(_create_shortcut_button("activity", "通知", _on_notifications_pressed))
row.add_child(_create_shortcut_button("settings", "设置", _on_settings_pressed)) row.add_child(_create_shortcut_button("settings", "设置", _on_settings_pressed))
_refresh_admin_shortcut()
return panel return panel
@@ -240,6 +269,15 @@ func _subscribe_to_events() -> void:
var callback := Callable(self, "_on_auth_state_changed") var callback := Callable(self, "_on_auth_state_changed")
if not authManager.is_connected("auth_state_changed", callback): if not authManager.is_connected("auth_state_changed", callback):
authManager.connect("auth_state_changed", callback) authManager.connect("auth_state_changed", callback)
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_signal("board_changed"):
var taskCallback := Callable(self, "_on_task_board_changed")
if not taskManager.is_connected("board_changed", taskCallback):
taskManager.connect("board_changed", taskCallback)
if taskManager.has_method("get_board"):
var boardVariant: Variant = taskManager.call("get_board")
if boardVariant is Dictionary:
_on_task_board_changed(boardVariant as Dictionary)
func _load_current_user() -> void: func _load_current_user() -> void:
var authManager := get_node_or_null("/root/AuthManager") var authManager := get_node_or_null("/root/AuthManager")
@@ -263,9 +301,11 @@ func _on_auth_state_changed(isAuthenticated: bool, user: Dictionary) -> void:
if not isAuthenticated: if not isAuthenticated:
_set_username("玩家") _set_username("玩家")
_reset_wallet() _reset_wallet()
_refresh_admin_shortcut()
return return
_apply_auth_user_payload({"user": user}) _apply_auth_user_payload({"user": user})
_refresh_wallet() _refresh_wallet()
_refresh_admin_shortcut()
func _apply_auth_user_payload(data: Dictionary) -> void: func _apply_auth_user_payload(data: Dictionary) -> void:
var userVariant: Variant = data.get("user", {}) var userVariant: Variant = data.get("user", {})
@@ -273,10 +313,51 @@ func _apply_auth_user_payload(data: Dictionary) -> void:
var username := str((userVariant as Dictionary).get("username", "")).strip_edges() var username := str((userVariant as Dictionary).get("username", "")).strip_edges()
if not username.is_empty(): if not username.is_empty():
_set_username(username) _set_username(username)
_refresh_admin_shortcut()
func _on_auth_logout(_data: Variant = null) -> void: func _on_auth_logout(_data: Variant = null) -> void:
_set_username("玩家") _set_username("玩家")
_reset_wallet() _reset_wallet()
_on_task_board_changed({})
_refresh_admin_shortcut()
func _on_task_board_changed(board: Dictionary) -> void:
if not is_instance_valid(_taskShortcutButton):
return
var claimableCount: int = _count_claimable_task_rewards(board)
if claimableCount > 0:
_taskShortcutButton.tooltip_text = "任务书:有 %d 项奖励可领取" % claimableCount
_taskShortcutButton.modulate = Color(1.0, 0.855, 0.470, 1.0)
if is_instance_valid(_taskRewardBadge):
_taskRewardBadge.text = str(mini(claimableCount, 9)) if claimableCount < 10 else "9+"
_taskRewardBadge.visible = true
return
_taskShortcutButton.tooltip_text = "打开任务书"
_taskShortcutButton.modulate = Color.WHITE
if is_instance_valid(_taskRewardBadge):
_taskRewardBadge.visible = false
func _count_claimable_task_rewards(board: Dictionary) -> int:
var claimableCount: int = 0
claimableCount += _count_claimable_tasks(board.get("newbie_tasks", []))
claimableCount += _count_claimable_tasks(board.get("weekly_tasks", []))
var weeklyBonusVariant: Variant = board.get("weekly_bonus", {})
if weeklyBonusVariant is Dictionary:
var weeklyBonus: Dictionary = weeklyBonusVariant as Dictionary
if bool(weeklyBonus.get("claimable", false)):
claimableCount += 1
return claimableCount
func _count_claimable_tasks(tasksVariant: Variant) -> int:
if not (tasksVariant is Array):
return 0
var claimableCount: int = 0
for taskVariant: Variant in tasksVariant as Array:
if taskVariant is Dictionary:
var task: Dictionary = taskVariant as Dictionary
if bool(task.get("claimable", false)):
claimableCount += 1
return claimableCount
func _on_appearance_avatar_changed(_data: Dictionary) -> void: func _on_appearance_avatar_changed(_data: Dictionary) -> void:
_apply_current_avatar() _apply_current_avatar()
@@ -386,7 +467,9 @@ func _on_notifications_pressed() -> void:
socialManager.call("toggle_notifications") socialManager.call("toggle_notifications")
func _on_task_pressed() -> void: func _on_task_pressed() -> void:
_emit_status_message("任务入口稍后接入") var eventSystem := _get_event_system()
if eventSystem != null:
eventSystem.call("emit_event", EventNames.HUD_TASK_BOOK_REQUESTED, {})
func _on_backpack_pressed() -> void: func _on_backpack_pressed() -> void:
var eventSystem := _get_event_system() var eventSystem := _get_event_system()
@@ -408,6 +491,35 @@ func _on_avatar_pressed() -> void:
if eventSystem != null: if eventSystem != null:
eventSystem.call("emit_event", EventNames.HUD_SETTINGS_REQUESTED, {}) eventSystem.call("emit_event", EventNames.HUD_SETTINGS_REQUESTED, {})
func _on_admin_test_lab_pressed() -> void:
var eventSystem := _get_event_system()
if eventSystem != null:
eventSystem.call("emit_event", EventNames.HUD_ADMIN_TEST_LAB_REQUESTED, {})
func _refresh_admin_shortcut() -> void:
if not is_instance_valid(_shortcutRow):
return
var shouldShow: bool = _is_current_user_admin()
if shouldShow and not is_instance_valid(_adminShortcutButton):
_adminShortcutButton = _create_shortcut_button("admin", "管理", _on_admin_test_lab_pressed)
_adminShortcutButton.tooltip_text = "管理员测试实验室"
_shortcutRow.add_child(_adminShortcutButton)
elif not shouldShow and is_instance_valid(_adminShortcutButton):
_adminShortcutButton.queue_free()
_adminShortcutButton = null
func _is_current_user_admin() -> bool:
var authManager := get_node_or_null("/root/AuthManager")
if authManager == null or not authManager.has_method("is_authenticated") or not bool(authManager.call("is_authenticated")):
return false
if not authManager.has_method("get_current_user"):
return false
var userVariant: Variant = authManager.call("get_current_user")
if not (userVariant is Dictionary):
return false
var user: Dictionary = userVariant as Dictionary
return int(user.get("role", 0)) == 9
func _emit_status_message(message: String) -> void: func _emit_status_message(message: String) -> void:
var eventSystem := _get_event_system() var eventSystem := _get_event_system()
if eventSystem != null: if eventSystem != null:

337
scenes/ui/TaskBookPanel.gd Normal file
View File

@@ -0,0 +1,337 @@
extends CanvasLayer
const PANEL_SIZE := Vector2(980, 860)
const TEXT_COLOR := Color(0.10, 0.18, 0.27)
const MUTED_COLOR := Color(0.38, 0.48, 0.58)
const ACCENT_COLOR := Color(0.10, 0.49, 0.85)
const COIN_COLOR := Color(0.94, 0.58, 0.08)
const WELCOME_DIALOG_SCENE: PackedScene = preload("res://scenes/ui/welcome_dialog.tscn")
const WELCOME_DIALOG_NAME := "WelcomeDialog"
var _root: Control
var _panel: PanelContainer
var _content: VBoxContainer
var _status_label: Label
var _is_open: bool = false
func _ready() -> void:
layer = 32
add_to_group("whaletown_escape_dismissible")
_build_ui()
_connect_services()
func _exit_tree() -> void:
var event_system := get_node_or_null("/root/EventSystem")
if event_system != null:
event_system.call("disconnect_event", EventNames.HUD_TASK_BOOK_REQUESTED, _on_task_book_requested, self)
var task_manager := get_node_or_null("/root/TaskManager")
if task_manager != null:
var board_callback := Callable(self, "_on_board_changed")
if task_manager.has_signal("board_changed") and task_manager.is_connected("board_changed", board_callback):
task_manager.disconnect("board_changed", board_callback)
var failed_callback := Callable(self, "_on_board_failed")
if task_manager.has_signal("board_failed") and task_manager.is_connected("board_failed", failed_callback):
task_manager.disconnect("board_failed", failed_callback)
func show_panel() -> void:
_is_open = true
_root.visible = true
var task_manager := get_node_or_null("/root/TaskManager")
if task_manager != null:
if task_manager.has_method("is_loaded") and bool(task_manager.call("is_loaded")):
var board_variant: Variant = task_manager.call("get_board")
if board_variant is Dictionary:
_render_board(board_variant as Dictionary)
if task_manager.has_method("refresh_board"):
task_manager.call("refresh_board")
func hide_panel() -> void:
_is_open = false
_root.visible = false
func is_escape_dismissible() -> bool:
return _is_open
func get_escape_priority() -> int:
return 760
func request_escape_close() -> void:
hide_panel()
func _input(event: InputEvent) -> void:
if not _is_open or get_viewport().is_input_handled():
return
if event.is_action_pressed("ui_cancel"):
hide_panel()
get_viewport().set_input_as_handled()
func _connect_services() -> void:
var event_system := get_node_or_null("/root/EventSystem")
if event_system != null:
event_system.call("connect_event", EventNames.HUD_TASK_BOOK_REQUESTED, _on_task_book_requested, self)
var task_manager := get_node_or_null("/root/TaskManager")
if task_manager != null:
if task_manager.has_signal("board_changed"):
task_manager.connect("board_changed", _on_board_changed)
if task_manager.has_signal("board_failed"):
task_manager.connect("board_failed", _on_board_failed)
func _build_ui() -> void:
_root = Control.new()
_root.name = "TaskBookRoot"
_root.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_root.visible = false
add_child(_root)
var dim := ColorRect.new()
dim.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
dim.color = Color(0.02, 0.05, 0.09, 0.68)
dim.mouse_filter = Control.MOUSE_FILTER_STOP
dim.gui_input.connect(func(event: InputEvent) -> void:
if event is InputEventMouseButton and (event as InputEventMouseButton).pressed:
hide_panel()
)
_root.add_child(dim)
_panel = PanelContainer.new()
_panel.custom_minimum_size = PANEL_SIZE
_panel.set_anchors_preset(Control.PRESET_CENTER)
_panel.offset_left = -PANEL_SIZE.x * 0.5
_panel.offset_top = -PANEL_SIZE.y * 0.5
_panel.offset_right = PANEL_SIZE.x * 0.5
_panel.offset_bottom = PANEL_SIZE.y * 0.5
_panel.mouse_filter = Control.MOUSE_FILTER_STOP
_panel.add_theme_stylebox_override("panel", _panel_style(Color(0.96, 0.985, 1.0, 1.0), 28))
_root.add_child(_panel)
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 28)
margin.add_theme_constant_override("margin_top", 24)
margin.add_theme_constant_override("margin_right", 28)
margin.add_theme_constant_override("margin_bottom", 24)
_panel.add_child(margin)
var layout := VBoxContainer.new()
layout.add_theme_constant_override("separation", 16)
margin.add_child(layout)
layout.add_child(_build_header())
_status_label = Label.new()
_status_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
_status_label.add_theme_color_override("font_color", MUTED_COLOR)
_status_label.add_theme_font_size_override("font_size", 15)
layout.add_child(_status_label)
var scroll := ScrollContainer.new()
scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
layout.add_child(scroll)
_content = VBoxContainer.new()
_content.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_content.add_theme_constant_override("separation", 12)
scroll.add_child(_content)
var footer := Label.new()
footer.text = "[Esc] 关闭任务书"
footer.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
footer.add_theme_color_override("font_color", MUTED_COLOR)
footer.add_theme_font_size_override("font_size", 15)
layout.add_child(footer)
func _build_header() -> Control:
var header := PanelContainer.new()
header.custom_minimum_size = Vector2(0, 96)
header.add_theme_stylebox_override("panel", _panel_style(ACCENT_COLOR, 20))
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 24)
margin.add_theme_constant_override("margin_top", 14)
margin.add_theme_constant_override("margin_right", 16)
margin.add_theme_constant_override("margin_bottom", 14)
header.add_child(margin)
var row := HBoxContainer.new()
row.alignment = BoxContainer.ALIGNMENT_CENTER
margin.add_child(row)
var title_box := VBoxContainer.new()
title_box.size_flags_horizontal = Control.SIZE_EXPAND_FILL
row.add_child(title_box)
var title := Label.new()
title.text = "鲸镇任务书"
title.add_theme_color_override("font_color", Color.WHITE)
title.add_theme_font_size_override("font_size", 30)
title_box.add_child(title)
var subtitle := Label.new()
subtitle.text = "完成探索、学习与社交任务,领取鲸币奖励"
subtitle.add_theme_color_override("font_color", Color(0.88, 0.95, 1.0, 1.0))
subtitle.add_theme_font_size_override("font_size", 16)
title_box.add_child(subtitle)
var guide := Button.new()
guide.text = "新人引导"
guide.focus_mode = Control.FOCUS_NONE
guide.custom_minimum_size = Vector2(104, 42)
guide.add_theme_stylebox_override("normal", _panel_style(Color(1, 1, 1, 0.18), 14))
guide.add_theme_stylebox_override("hover", _panel_style(Color(1, 1, 1, 0.30), 14))
guide.add_theme_color_override("font_color", Color.WHITE)
guide.pressed.connect(_on_guide_pressed)
row.add_child(guide)
var close := Button.new()
close.text = "关闭"
close.focus_mode = Control.FOCUS_NONE
close.custom_minimum_size = Vector2(84, 42)
close.add_theme_stylebox_override("normal", _panel_style(Color(1, 1, 1, 0.18), 14))
close.add_theme_stylebox_override("hover", _panel_style(Color(1, 1, 1, 0.30), 14))
close.add_theme_color_override("font_color", Color.WHITE)
close.pressed.connect(hide_panel)
row.add_child(close)
return header
func _on_task_book_requested(_data: Dictionary = {}) -> void:
show_panel()
func _on_guide_pressed() -> void:
hide_panel()
var root: Window = get_tree().root
var dialog: Node = root.get_node_or_null(WELCOME_DIALOG_NAME)
if dialog == null:
dialog = WELCOME_DIALOG_SCENE.instantiate()
dialog.name = WELCOME_DIALOG_NAME
root.add_child(dialog)
if dialog.has_method("_showGuide"):
dialog.call_deferred("_showGuide")
func _on_board_changed(board: Dictionary) -> void:
if _is_open:
_render_board(board)
func _on_board_failed(message: String) -> void:
if _is_open and is_instance_valid(_status_label):
_status_label.text = message
_status_label.add_theme_color_override("font_color", Color(0.86, 0.28, 0.24))
func _render_board(board: Dictionary) -> void:
_clear_content()
if board.is_empty():
_status_label.text = "正在读取任务书…"
return
_status_label.add_theme_color_override("font_color", MUTED_COLOR)
var cycle_variant: Variant = board.get("weekly_cycle", {})
var cycle: Dictionary = cycle_variant as Dictionary if cycle_variant is Dictionary else {}
_status_label.text = "周常重置:%s" % _format_reset(str(cycle.get("ends_at", "")))
_add_section("新人主线", "可自由完成,首次购买皮肤为可跳过任务")
_add_tasks(board.get("newbie_tasks", []))
_add_section("本周任务", "四项全部完成后可领取额外 200 鲸币")
_add_tasks(board.get("weekly_tasks", []))
var bonus_variant: Variant = board.get("weekly_bonus", {})
if bonus_variant is Dictionary:
_content.add_child(_build_task_card(bonus_variant as Dictionary))
func _add_section(title_text: String, description: String) -> void:
var section := VBoxContainer.new()
section.add_theme_constant_override("separation", 2)
var title := Label.new()
title.text = title_text
title.add_theme_color_override("font_color", TEXT_COLOR)
title.add_theme_font_size_override("font_size", 23)
section.add_child(title)
var subtitle := Label.new()
subtitle.text = description
subtitle.add_theme_color_override("font_color", MUTED_COLOR)
subtitle.add_theme_font_size_override("font_size", 15)
section.add_child(subtitle)
_content.add_child(section)
func _add_tasks(tasks_variant: Variant) -> void:
if not (tasks_variant is Array):
return
for task_variant: Variant in tasks_variant as Array:
if task_variant is Dictionary:
_content.add_child(_build_task_card(task_variant as Dictionary))
func _build_task_card(task: Dictionary) -> Control:
var completed: bool = bool(task.get("completed", false))
var claimed: bool = bool(task.get("claimed", false))
var optional: bool = bool(task.get("optional", false))
var card := PanelContainer.new()
card.add_theme_stylebox_override("panel", _panel_style(Color(0.90, 0.96, 1.0, 0.92) if completed else Color.WHITE, 18))
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 18)
margin.add_theme_constant_override("margin_top", 14)
margin.add_theme_constant_override("margin_right", 18)
margin.add_theme_constant_override("margin_bottom", 14)
card.add_child(margin)
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 14)
margin.add_child(row)
var state := Label.new()
state.custom_minimum_size = Vector2(30, 0)
state.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
state.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
state.text = "" if claimed else ("" if completed else "")
state.add_theme_color_override("font_color", Color(0.17, 0.66, 0.41) if completed else MUTED_COLOR)
state.add_theme_font_size_override("font_size", 24)
row.add_child(state)
var detail := VBoxContainer.new()
detail.size_flags_horizontal = Control.SIZE_EXPAND_FILL
detail.add_theme_constant_override("separation", 4)
row.add_child(detail)
var title := Label.new()
title.text = "%s%s" % [str(task.get("title", "任务")), "(可跳过)" if optional else ""]
title.add_theme_color_override("font_color", TEXT_COLOR)
title.add_theme_font_size_override("font_size", 19)
detail.add_child(title)
var description := Label.new()
description.text = str(task.get("description", ""))
description.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
description.add_theme_color_override("font_color", MUTED_COLOR)
description.add_theme_font_size_override("font_size", 15)
detail.add_child(description)
var progress: int = int(task.get("progress", 0))
var target: int = max(1, int(task.get("target", 1)))
var progress_label := Label.new()
progress_label.text = "进度 %d / %d" % [min(progress, target), target]
progress_label.add_theme_color_override("font_color", ACCENT_COLOR)
progress_label.add_theme_font_size_override("font_size", 14)
detail.add_child(progress_label)
var reward := Label.new()
reward.text = "+%d 鲸币" % int(task.get("reward", 0))
reward.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
reward.add_theme_color_override("font_color", COIN_COLOR)
reward.add_theme_font_size_override("font_size", 17)
row.add_child(reward)
var action := Button.new()
action.focus_mode = Control.FOCUS_NONE
action.custom_minimum_size = Vector2(88, 42)
if claimed:
action.text = "已领取"
action.disabled = true
elif completed:
action.text = "领取"
action.pressed.connect(func() -> void:
var task_manager := get_node_or_null("/root/TaskManager")
if task_manager != null and task_manager.has_method("claim_task"):
task_manager.call("claim_task", str(task.get("id", "")))
)
else:
action.text = "进行中"
action.disabled = true
action.add_theme_stylebox_override("normal", _panel_style(ACCENT_COLOR if completed and not claimed else Color(0.80, 0.85, 0.89), 12))
action.add_theme_stylebox_override("hover", _panel_style(Color(0.06, 0.39, 0.71), 12))
action.add_theme_color_override("font_color", Color.WHITE)
row.add_child(action)
return card
func _clear_content() -> void:
for child: Node in _content.get_children():
child.queue_free()
func _format_reset(value: String) -> String:
if value.is_empty():
return "下周一 00:00"
return value.replace("T", " ").left(16)
func _panel_style(color: Color, radius: int) -> StyleBoxFlat:
var style := StyleBoxFlat.new()
style.bg_color = color
style.corner_radius_top_left = radius
style.corner_radius_top_right = radius
style.corner_radius_bottom_left = radius
style.corner_radius_bottom_right = radius
style.shadow_color = Color(0.04, 0.13, 0.22, 0.24)
style.shadow_size = 16
style.shadow_offset = Vector2(0, 6)
return style

View File

@@ -0,0 +1 @@
uid://d2b7h12k8nqoi

View File

@@ -34,6 +34,7 @@ var _guideFooter: HBoxContainer
var _guidePrevButton: Button var _guidePrevButton: Button
var _guideNextButton: Button var _guideNextButton: Button
var _guideDotsContainer: HBoxContainer var _guideDotsContainer: HBoxContainer
var _guideTaskBookButton: Button
var _guideCurrentPage: int = 0 var _guideCurrentPage: int = 0
var _guideTween: Tween var _guideTween: Tween
@@ -75,6 +76,9 @@ func _onStartPressed() -> void:
_showGuide() _showGuide()
func _showGuide() -> void: func _showGuide() -> void:
var taskManager := get_node_or_null("/root/TaskManager")
if taskManager != null and taskManager.has_method("report_activity"):
taskManager.call("report_activity", "guide_opened")
panelContainer.custom_minimum_size = Vector2(720, 560) panelContainer.custom_minimum_size = Vector2(720, 560)
titleLabel.text = "新人引导手册" titleLabel.text = "新人引导手册"
logoContainer.visible = false logoContainer.visible = false
@@ -162,6 +166,12 @@ func _buildGuideUi() -> void:
_guideNextButton.pressed.connect(_onGuideNextPressed) _guideNextButton.pressed.connect(_onGuideNextPressed)
_guideFooter.add_child(_guideNextButton) _guideFooter.add_child(_guideNextButton)
_guideTaskBookButton = _createGuideButton("任务书")
_guideTaskBookButton.name = "TaskBookButton"
_guideTaskBookButton.custom_minimum_size = Vector2(96, 44)
_guideTaskBookButton.pressed.connect(_onGuideTaskBookPressed)
_guideFooter.add_child(_guideTaskBookButton)
func _createGuideButton(text: String) -> Button: func _createGuideButton(text: String) -> Button:
var button := Button.new() var button := Button.new()
button.custom_minimum_size = Vector2(56, 44) button.custom_minimum_size = Vector2(56, 44)
@@ -285,6 +295,12 @@ func _onGuideNextPressed() -> void:
_guideCurrentPage += 1 _guideCurrentPage += 1
_updateGuideUi() _updateGuideUi()
func _onGuideTaskBookPressed() -> void:
var taskBook := get_node_or_null("/root/TaskBookPanel")
if taskBook != null and taskBook.has_method("show_panel"):
taskBook.call("show_panel")
queue_free()
func _disableChatUiMouseInput() -> void: func _disableChatUiMouseInput() -> void:
var currentScene := get_tree().current_scene var currentScene := get_tree().current_scene
if currentScene != null: if currentScene != null: