Initial WhaleTown V2 frontend

This commit is contained in:
2026-07-19 22:42:20 +08:00
commit 435c578dde
1421 changed files with 54486 additions and 0 deletions

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[gd_scene load_steps=13 format=3]
[ext_resource type="Script" path="res://scenes/characters/RemotePlayer.gd" id="1_mu86i"]
[ext_resource type="Texture2D" path="res://assets/characters/player_pixel_spritesheet.png" id="2_7oc7u"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_1"]
radius = 21.0
height = 48.0
[sub_resource type="Animation" id="Animation_idle_down"]
resource_name = "idle_down"
length = 0.1
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_idle_left"]
resource_name = "idle_left"
length = 0.1
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [12]
}
[sub_resource type="Animation" id="Animation_idle_right"]
resource_name = "idle_right"
length = 0.1
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [8]
}
[sub_resource type="Animation" id="Animation_idle_up"]
resource_name = "idle_up"
length = 0.1
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
[sub_resource type="Animation" id="Animation_walk_down"]
resource_name = "walk_down"
length = 0.8
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
[sub_resource type="Animation" id="Animation_walk_left"]
resource_name = "walk_left"
length = 0.8
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [12, 13, 14, 15]
}
[sub_resource type="Animation" id="Animation_walk_right"]
resource_name = "walk_right"
length = 0.8
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [8, 9, 10, 11]
}
[sub_resource type="Animation" id="Animation_walk_up"]
resource_name = "walk_up"
length = 0.8
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [4, 5, 6, 7]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1"]
_data = {
&"idle_down": SubResource("Animation_idle_down"),
&"idle_left": SubResource("Animation_idle_left"),
&"idle_right": SubResource("Animation_idle_right"),
&"idle_up": SubResource("Animation_idle_up"),
&"walk_down": SubResource("Animation_walk_down"),
&"walk_left": SubResource("Animation_walk_left"),
&"walk_right": SubResource("Animation_walk_right"),
&"walk_up": SubResource("Animation_walk_up")
}
[node name="RemotePlayer" type="CharacterBody2D"]
script = ExtResource("1_mu86i")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 2
position = Vector2(0, -31)
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_7oc7u")
hframes = 4
vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(2, -24)
shape = SubResource("CapsuleShape2D_1")
disabled = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_1")
}