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NestJS 使用指南

本文档提供 NestJS 在游戏后端开发中的常用模式和最佳实践。

目录

核心概念

NestJS 采用模块化架构,主要由以下几个部分组成:

  • Module模块:组织代码的基本单元
  • Controller控制器:处理 HTTP 请求
  • Provider提供者:包括 Service、Repository 等,处理业务逻辑
  • Gateway网关:处理 WebSocket 连接

模块化开发

创建游戏模块

使用 NestJS CLI 快速生成模块:

nest g module game
nest g controller game
nest g service game

模块示例

// src/game/game_module.ts
import { Module } from '@nestjs/common';
import { GameController } from './game_controller';
import { GameService } from './game_service';

@Module({
  controllers: [GameController],
  providers: [GameService],
  exports: [GameService], // 导出供其他模块使用
})
export class GameModule {}

在根模块中导入:

// src/app_module.ts
import { Module } from '@nestjs/common';
import { GameModule } from './game/game_module';

@Module({
  imports: [GameModule],
})
export class AppModule {}

控制器与路由

控制器负责处理 HTTP 请求,定义 RESTful API。

基础控制器示例

// src/api/player_controller.ts
import { Controller, Get, Post, Body, Param } from '@nestjs/common';
import { PlayerService } from '../service/player_service';
import { CreatePlayerDto } from '../model/dto/create_player_dto';

@Controller('api/players')
export class PlayerController {
  constructor(private readonly playerService: PlayerService) {}

  // GET /api/players
  @Get()
  findAll() {
    return this.playerService.findAll();
  }

  // GET /api/players/:id
  @Get(':id')
  findOne(@Param('id') id: string) {
    return this.playerService.findOne(id);
  }

  // POST /api/players
  @Post()
  create(@Body() createPlayerDto: CreatePlayerDto) {
    return this.playerService.create(createPlayerDto);
  }
}

常用装饰器

  • @Get(), @Post(), @Put(), @Delete() - HTTP 方法
  • @Param() - 路由参数
  • @Body() - 请求体
  • @Query() - 查询参数
  • @Headers() - 请求头

服务与依赖注入

服务层包含业务逻辑,通过依赖注入使用。

服务示例

// src/service/player_service.ts
import { Injectable } from '@nestjs/common';
import { CreatePlayerDto } from '../model/dto/create_player_dto';
import { Player } from '../model/player_entity';

@Injectable()
export class PlayerService {
  private players: Player[] = [];

  findAll(): Player[] {
    return this.players;
  }

  findOne(id: string): Player {
    return this.players.find(player => player.id === id);
  }

  create(createPlayerDto: CreatePlayerDto): Player {
    const player: Player = {
      id: Date.now().toString(),
      ...createPlayerDto,
      createdAt: new Date(),
    };
    this.players.push(player);
    return player;
  }

  updatePosition(id: string, x: number, y: number): Player {
    const player = this.findOne(id);
    if (player) {
      player.x = x;
      player.y = y;
    }
    return player;
  }
}

WebSocket 实时通信

游戏需要实时通信,使用 WebSocket Gateway。

安装依赖

pnpm add @nestjs/websockets @nestjs/platform-socket.io socket.io

Gateway 示例

// src/api/game_gateway.ts
import {
  WebSocketGateway,
  WebSocketServer,
  SubscribeMessage,
  OnGatewayConnection,
  OnGatewayDisconnect,
} from '@nestjs/websockets';
import { Server, Socket } from 'socket.io';

@WebSocketGateway({
  cors: {
    origin: '*',
  },
})
export class GameGateway implements OnGatewayConnection, OnGatewayDisconnect {
  @WebSocketServer()
  server: Server;

  // 玩家连接
  handleConnection(client: Socket) {
    console.log(`Player connected: ${client.id}`);
  }

  // 玩家断开
  handleDisconnect(client: Socket) {
    console.log(`Player disconnected: ${client.id}`);
  }

  // 监听玩家移动事件
  @SubscribeMessage('player-move')
  handlePlayerMove(client: Socket, payload: { x: number; y: number }) {
    // 广播给所有其他玩家
    client.broadcast.emit('player-moved', {
      playerId: client.id,
      x: payload.x,
      y: payload.y,
    });
    return { success: true };
  }

  // 监听玩家攻击事件
  @SubscribeMessage('player-attack')
  handlePlayerAttack(client: Socket, payload: { targetId: string }) {
    // 发送给特定玩家
    this.server.to(payload.targetId).emit('attacked', {
      attackerId: client.id,
    });
    return { success: true };
  }

  // 服务器主动推送游戏状态
  broadcastGameState(gameState: any) {
    this.server.emit('game-state', gameState);
  }
}

在模块中注册

// src/game/game_module.ts
import { Module } from '@nestjs/common';
import { GameGateway } from '../api/game_gateway';
import { GameService } from '../service/game_service';

@Module({
  providers: [GameGateway, GameService],
})
export class GameModule {}

数据验证

使用 DTOData Transfer Object和 class-validator 进行数据验证。

安装依赖

pnpm add class-validator class-transformer

DTO 示例

// src/model/dto/create_player_dto.ts
import { IsString, IsNotEmpty, MinLength, MaxLength } from 'class-validator';

export class CreatePlayerDto {
  @IsString()
  @IsNotEmpty()
  @MinLength(3)
  @MaxLength(20)
  name: string;

  @IsString()
  avatar?: string;
}

启用全局验证管道

// src/main.ts
import { NestFactory } from '@nestjs/core';
import { ValidationPipe } from '@nestjs/common';
import { AppModule } from './app.module';

async function bootstrap() {
  const app = await NestFactory.create(AppModule);
  
  // 启用全局验证
  app.useGlobalPipes(new ValidationPipe({
    whitelist: true, // 自动移除非白名单属性
    forbidNonWhitelisted: true, // 存在非白名单属性时抛出错误
    transform: true, // 自动转换类型
  }));
  
  await app.listen(3000);
}

bootstrap();

异常处理

使用内置异常

import { Injectable, NotFoundException } from '@nestjs/common';

@Injectable()
export class PlayerService {
  findOne(id: string): Player {
    const player = this.players.find(p => p.id === id);
    if (!player) {
      throw new NotFoundException(`Player with ID ${id} not found`);
    }
    return player;
  }
}

常用异常类型

  • BadRequestException - 400
  • UnauthorizedException - 401
  • NotFoundException - 404
  • ForbiddenException - 403
  • InternalServerErrorException - 500

自定义异常过滤器

// src/utils/http_exception_filter.ts
import {
  ExceptionFilter,
  Catch,
  ArgumentsHost,
  HttpException,
} from '@nestjs/common';
import { Response } from 'express';

@Catch(HttpException)
export class HttpExceptionFilter implements ExceptionFilter {
  catch(exception: HttpException, host: ArgumentsHost) {
    const ctx = host.switchToHttp();
    const response = ctx.getResponse<Response>();
    const status = exception.getStatus();

    response.status(status).json({
      statusCode: status,
      timestamp: new Date().toISOString(),
      message: exception.message,
    });
  }
}

实战案例:房间系统

数据模型

// src/model/room_entity.ts
export interface Room {
  id: string;
  name: string;
  maxPlayers: number;
  players: string[];
  status: 'waiting' | 'playing' | 'finished';
  createdAt: Date;
}

服务层

// src/service/room_service.ts
import { Injectable, BadRequestException } from '@nestjs/common';
import { Room } from '../model/room_entity';

@Injectable()
export class RoomService {
  private rooms: Map<string, Room> = new Map();

  createRoom(name: string, maxPlayers: number): Room {
    const room: Room = {
      id: Date.now().toString(),
      name,
      maxPlayers,
      players: [],
      status: 'waiting',
      createdAt: new Date(),
    };
    this.rooms.set(room.id, room);
    return room;
  }

  joinRoom(roomId: string, playerId: string): Room {
    const room = this.rooms.get(roomId);
    if (!room) {
      throw new BadRequestException('Room not found');
    }
    if (room.players.length >= room.maxPlayers) {
      throw new BadRequestException('Room is full');
    }
    if (room.status !== 'waiting') {
      throw new BadRequestException('Game already started');
    }
    room.players.push(playerId);
    return room;
  }

  leaveRoom(roomId: string, playerId: string): void {
    const room = this.rooms.get(roomId);
    if (room) {
      room.players = room.players.filter(id => id !== playerId);
      if (room.players.length === 0) {
        this.rooms.delete(roomId);
      }
    }
  }

  listRooms(): Room[] {
    return Array.from(this.rooms.values());
  }
}

控制器

// src/api/room_controller.ts
import { Controller, Get, Post, Body, Param } from '@nestjs/common';
import { RoomService } from '../service/room_service';

@Controller('api/rooms')
export class RoomController {
  constructor(private readonly roomService: RoomService) {}

  @Get()
  listRooms() {
    return this.roomService.listRooms();
  }

  @Post()
  createRoom(@Body() body: { name: string; maxPlayers: number }) {
    return this.roomService.createRoom(body.name, body.maxPlayers);
  }

  @Post(':id/join')
  joinRoom(@Param('id') id: string, @Body() body: { playerId: string }) {
    return this.roomService.joinRoom(id, body.playerId);
  }
}

最佳实践

  1. 模块化设计按功能划分模块player、room、game 等)
  2. 分层架构Controller → Service → Data职责清晰
  3. 使用 DTO:定义清晰的数据传输对象,启用验证
  4. 依赖注入:充分利用 NestJS 的 DI 系统
  5. 异常处理:使用内置异常类,提供友好的错误信息
  6. 配置管理:使用 @nestjs/config 管理环境变量
  7. 日志记录:使用内置 Logger 或集成第三方日志库
  8. 测试:编写单元测试和 E2E 测试

更多资源