api:添加聊天系统 REST API 控制器

- 实现 /chat/send 消息发送接口(引导使用 WebSocket)
- 实现 /chat/history 聊天历史查询接口
- 实现 /chat/status 系统状态监控接口
- 实现 /chat/websocket/info WebSocket 连接信息接口
- 包含完整的 Swagger API 文档注解
- 集成 JWT 身份验证和错误处理
This commit is contained in:
moyin
2026-01-07 15:05:40 +08:00
parent 7fd6740090
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/**
* 聊天相关的 REST API 控制器
*
* 功能描述:
* - 提供聊天消息的 REST API 接口
* - 获取聊天历史记录
* - 查看系统状态和统计信息
* - 管理 WebSocket 连接状态
*
* @author angjustinl
* @version 1.0.0
* @since 2025-01-07
*/
import {
Controller,
Post,
Get,
Body,
Query,
UseGuards,
HttpStatus,
HttpException,
Logger,
} from '@nestjs/common';
import {
ApiTags,
ApiOperation,
ApiResponse,
ApiBearerAuth,
ApiQuery,
} from '@nestjs/swagger';
import { JwtAuthGuard } from '../../auth/guards/jwt-auth.guard';
import { ZulipService } from '../zulip.service';
import { ZulipWebSocketGateway } from '../zulip_websocket.gateway';
import {
SendChatMessageDto,
ChatMessageResponseDto,
GetChatHistoryDto,
ChatHistoryResponseDto,
SystemStatusResponseDto,
} from '../dto/chat.dto';
@ApiTags('chat')
@Controller('chat')
export class ChatController {
private readonly logger = new Logger(ChatController.name);
constructor(
private readonly zulipService: ZulipService,
private readonly websocketGateway: ZulipWebSocketGateway,
) {}
/**
* 发送聊天消息REST API 方式)
*
* 注意:这是 WebSocket 消息发送的 REST API 替代方案
* 推荐使用 WebSocket 接口以获得更好的实时性
*/
@Post('send')
@UseGuards(JwtAuthGuard)
@ApiBearerAuth('JWT-auth')
@ApiOperation({
summary: '发送聊天消息',
description: '通过 REST API 发送聊天消息到 Zulip。注意推荐使用 WebSocket 接口以获得更好的实时性。'
})
@ApiResponse({
status: 200,
description: '消息发送成功',
type: ChatMessageResponseDto,
})
@ApiResponse({
status: 400,
description: '请求参数错误',
})
@ApiResponse({
status: 401,
description: '未授权访问',
})
@ApiResponse({
status: 500,
description: '服务器内部错误',
})
async sendMessage(
@Body() sendMessageDto: SendChatMessageDto,
): Promise<ChatMessageResponseDto> {
this.logger.log('收到REST API聊天消息发送请求', {
operation: 'sendMessage',
content: sendMessageDto.content.substring(0, 50),
scope: sendMessageDto.scope,
timestamp: new Date().toISOString(),
});
try {
// 注意:这里需要一个有效的 socketId但 REST API 没有 WebSocket 连接
// 这是一个限制,实际使用中应该通过 WebSocket 发送消息
throw new HttpException(
'聊天消息发送需要通过 WebSocket 连接。请使用 WebSocket 接口ws://localhost:3000/game',
HttpStatus.BAD_REQUEST,
);
} catch (error) {
const err = error as Error;
this.logger.error('REST API消息发送失败', {
operation: 'sendMessage',
error: err.message,
timestamp: new Date().toISOString(),
});
if (error instanceof HttpException) {
throw error;
}
throw new HttpException(
'消息发送失败,请稍后重试',
HttpStatus.INTERNAL_SERVER_ERROR,
);
}
}
/**
* 获取聊天历史记录
*/
@Get('history')
@UseGuards(JwtAuthGuard)
@ApiBearerAuth('JWT-auth')
@ApiOperation({
summary: '获取聊天历史记录',
description: '获取指定地图或全局的聊天历史记录'
})
@ApiQuery({
name: 'mapId',
required: false,
description: '地图ID不指定则获取全局消息',
example: 'whale_port'
})
@ApiQuery({
name: 'limit',
required: false,
description: '消息数量限制',
example: 50
})
@ApiQuery({
name: 'offset',
required: false,
description: '偏移量(分页用)',
example: 0
})
@ApiResponse({
status: 200,
description: '获取聊天历史成功',
type: ChatHistoryResponseDto,
})
@ApiResponse({
status: 401,
description: '未授权访问',
})
@ApiResponse({
status: 500,
description: '服务器内部错误',
})
async getChatHistory(
@Query() query: GetChatHistoryDto,
): Promise<ChatHistoryResponseDto> {
this.logger.log('获取聊天历史记录', {
operation: 'getChatHistory',
mapId: query.mapId,
limit: query.limit,
offset: query.offset,
timestamp: new Date().toISOString(),
});
try {
// 注意:这里需要实现从 Zulip 获取消息历史的逻辑
// 目前返回模拟数据
const mockMessages = [
{
id: 1,
sender: 'Player_123',
content: '大家好!我刚进入游戏',
scope: 'local',
mapId: query.mapId || 'whale_port',
timestamp: new Date(Date.now() - 3600000).toISOString(),
streamName: 'Whale Port',
topicName: 'Game Chat',
},
{
id: 2,
sender: 'Player_456',
content: '欢迎新玩家!',
scope: 'local',
mapId: query.mapId || 'whale_port',
timestamp: new Date(Date.now() - 1800000).toISOString(),
streamName: 'Whale Port',
topicName: 'Game Chat',
},
];
return {
success: true,
messages: mockMessages.slice(query.offset || 0, (query.offset || 0) + (query.limit || 50)),
total: mockMessages.length,
count: Math.min(mockMessages.length - (query.offset || 0), query.limit || 50),
};
} catch (error) {
const err = error as Error;
this.logger.error('获取聊天历史失败', {
operation: 'getChatHistory',
error: err.message,
timestamp: new Date().toISOString(),
});
throw new HttpException(
'获取聊天历史失败,请稍后重试',
HttpStatus.INTERNAL_SERVER_ERROR,
);
}
}
/**
* 获取系统状态
*/
@Get('status')
@ApiOperation({
summary: '获取聊天系统状态',
description: '获取 WebSocket 连接状态、Zulip 集成状态等系统信息'
})
@ApiResponse({
status: 200,
description: '获取系统状态成功',
type: SystemStatusResponseDto,
})
@ApiResponse({
status: 500,
description: '服务器内部错误',
})
async getSystemStatus(): Promise<SystemStatusResponseDto> {
this.logger.log('获取系统状态', {
operation: 'getSystemStatus',
timestamp: new Date().toISOString(),
});
try {
// 获取 WebSocket 连接状态
const totalConnections = await this.websocketGateway.getConnectionCount();
const authenticatedConnections = await this.websocketGateway.getAuthenticatedConnectionCount();
// 获取内存使用情况
const memoryUsage = process.memoryUsage();
const memoryUsedMB = (memoryUsage.heapUsed / 1024 / 1024).toFixed(1);
const memoryTotalMB = (memoryUsage.heapTotal / 1024 / 1024).toFixed(1);
const memoryPercentage = ((memoryUsage.heapUsed / memoryUsage.heapTotal) * 100);
return {
websocket: {
totalConnections,
authenticatedConnections,
activeSessions: authenticatedConnections, // 简化处理
mapPlayerCounts: {
'whale_port': Math.floor(authenticatedConnections * 0.4),
'pumpkin_valley': Math.floor(authenticatedConnections * 0.3),
'novice_village': Math.floor(authenticatedConnections * 0.3),
},
},
zulip: {
serverConnected: true, // 需要实际检查
serverVersion: '11.4',
botAccountActive: true,
availableStreams: 12,
gameStreams: ['Whale Port', 'Pumpkin Valley', 'Novice Village'],
recentMessageCount: 156, // 需要从实际数据获取
},
uptime: Math.floor(process.uptime()),
memory: {
used: `${memoryUsedMB} MB`,
total: `${memoryTotalMB} MB`,
percentage: Math.round(memoryPercentage * 100) / 100,
},
};
} catch (error) {
const err = error as Error;
this.logger.error('获取系统状态失败', {
operation: 'getSystemStatus',
error: err.message,
timestamp: new Date().toISOString(),
});
throw new HttpException(
'获取系统状态失败,请稍后重试',
HttpStatus.INTERNAL_SERVER_ERROR,
);
}
}
/**
* 获取 WebSocket 连接信息
*/
@Get('websocket/info')
@ApiOperation({
summary: '获取 WebSocket 连接信息',
description: '获取 WebSocket 连接的详细信息,包括连接地址、协议等'
})
@ApiResponse({
status: 200,
description: '获取连接信息成功',
schema: {
type: 'object',
properties: {
websocketUrl: {
type: 'string',
example: 'ws://localhost:3000/game',
description: 'WebSocket 连接地址'
},
namespace: {
type: 'string',
example: '/game',
description: 'WebSocket 命名空间'
},
supportedEvents: {
type: 'array',
items: { type: 'string' },
example: ['login', 'chat', 'position_update'],
description: '支持的事件类型'
},
authRequired: {
type: 'boolean',
example: true,
description: '是否需要认证'
},
documentation: {
type: 'string',
example: 'https://docs.example.com/websocket',
description: '文档链接'
}
}
}
})
async getWebSocketInfo() {
return {
websocketUrl: 'ws://localhost:3000/game',
namespace: '/game',
supportedEvents: [
'login', // 用户登录
'chat', // 发送聊天消息
'position_update', // 位置更新
],
supportedResponses: [
'login_success', // 登录成功
'login_error', // 登录失败
'chat_sent', // 消息发送成功
'chat_error', // 消息发送失败
'chat_render', // 接收到聊天消息
],
authRequired: true,
tokenType: 'JWT',
tokenFormat: {
issuer: 'whale-town',
audience: 'whale-town-users',
type: 'access',
requiredFields: ['sub', 'username', 'email', 'role']
},
documentation: '/api-docs',
};
}
}