forked from datawhale/whale-town-end
feat(login, zulip): 引入 JWT 验证并重构 API 密钥管理
### 详细变更描述 * **修复 JWT 签名冲突**:重构 `LoginService.generateTokenPair()`,移除载荷(Payload)中的 `iss` (issuer) 与 `aud` (audience) 字段,解决签名校验失败的问题。 * **统一验证逻辑**:更新 `ZulipService` 以调用 `LoginService.verifyToken()`,消除重复的 JWT 校验代码,确保逻辑单一职责化(Single Responsibility)。 * **修复硬编码 API 密钥问题**:消息发送功能不再依赖静态配置,改为从 Redis 动态读取用户真实的 API 密钥。 * **解耦依赖注入**:在 `ZulipModule` 中注入 `AuthModule` 依赖,以支持标准的 Token 验证流程。 * **完善技术文档**:补充了关于 JWT 验证流程及 API 密钥管理逻辑的详细文档。 * **新增测试工具**:添加 `test-get-messages.js` 脚本,用于验证通过 WebSocket 接收消息的功能。 * **更新自动化脚本**:同步更新了 API 密钥验证及用户注册校验的快速测试脚本。 * **端到端功能验证**:确保消息发送逻辑能够正确映射并调用用户真实的 Zulip API 密钥。
This commit is contained in:
260
docs/systems/zulip/quick_tests/test-get-messages.js
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260
docs/systems/zulip/quick_tests/test-get-messages.js
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/**
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* 测试通过 WebSocket 接收 Zulip 消息
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*
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* 设计理念:
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* - Zulip API Key 永不下发到客户端
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* - 所有 Zulip 交互通过游戏服务器的 WebSocket 进行
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* - 客户端只接收 chat_render 消息,不直接调用 Zulip API
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*
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* 功能:
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* 1. 登录游戏服务器获取 JWT Token
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* 2. 通过 WebSocket 连接游戏服务器
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* 3. 在当前地图 (Whale Port) 接收消息
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* 4. 切换到 Pumpkin Valley 接收消息
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* 5. 统计接收到的消息数量
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*
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* 使用方法:
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* node docs/systems/zulip/quick_tests/test-get-messages.js
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*/
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const axios = require('axios');
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const io = require('socket.io-client');
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// 配置
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const GAME_SERVER = 'http://localhost:3000';
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const TEST_USER = {
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username: 'angtest123',
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password: 'angtest123',
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email: 'angjustinl@163.com'
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};
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// 测试配置
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const TEST_CONFIG = {
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whalePortWaitTime: 10000, // 在 Whale Port 等待 10 秒
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pumpkinValleyWaitTime: 10000, // 在 Pumpkin Valley 等待 10 秒
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totalTimeout: 30000 // 总超时时间 30 秒
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};
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/**
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* 登录游戏服务器获取用户信息
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*/
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async function loginToGameServer() {
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console.log('📝 步骤 1: 登录游戏服务器');
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console.log(` 用户名: ${TEST_USER.username}`);
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try {
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const response = await axios.post(`${GAME_SERVER}/auth/login`, {
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identifier: TEST_USER.username,
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password: TEST_USER.password
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});
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if (response.data.success) {
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console.log('✅ 登录成功');
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console.log(` 用户ID: ${response.data.data.user.id}`);
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console.log(` 邮箱: ${response.data.data.user.email}`);
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return {
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userId: response.data.data.user.id,
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username: response.data.data.user.username,
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email: response.data.data.user.email,
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token: response.data.data.access_token
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};
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} else {
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throw new Error(response.data.message || '登录失败');
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}
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} catch (error) {
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console.error('❌ 登录失败:', error.response?.data?.message || error.message);
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throw error;
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}
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}
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/**
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* 通过 WebSocket 接收消息
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*/
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async function receiveMessagesViaWebSocket(userInfo) {
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console.log('\n📡 步骤 2: 通过 WebSocket 连接并接收消息');
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console.log(` 连接到: ${GAME_SERVER}/game`);
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return new Promise((resolve, reject) => {
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const socket = io(`${GAME_SERVER}/game`, {
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transports: ['websocket'],
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timeout: 20000
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});
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const receivedMessages = {
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whalePort: [],
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pumpkinValley: []
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};
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let currentMap = 'whale_port';
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let testPhase = 0; // 0: 连接中, 1: Whale Port, 2: Pumpkin Valley, 3: 完成
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// 连接成功
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socket.on('connect', () => {
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console.log('✅ WebSocket 连接成功');
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// 发送登录消息
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const loginMessage = {
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type: 'login',
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token: userInfo.token
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};
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console.log('📤 发送登录消息...');
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socket.emit('login', loginMessage);
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});
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// 登录成功
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socket.on('login_success', (data) => {
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console.log('✅ 登录成功');
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console.log(` 会话ID: ${data.sessionId}`);
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console.log(` 用户ID: ${data.userId}`);
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console.log(` 当前地图: ${data.currentMap}`);
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testPhase = 1;
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currentMap = data.currentMap || 'whale_port';
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console.log(`\n📬 步骤 3: 在 Whale Port 接收消息 (等待 ${TEST_CONFIG.whalePortWaitTime / 1000} 秒)`);
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console.log(' 💡 提示: 请在 Zulip 的 "Whale Port" Stream 发送测试消息');
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// 在 Whale Port 等待一段时间
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setTimeout(() => {
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console.log(`\n📊 Whale Port 接收到 ${receivedMessages.whalePort.length} 条消息`);
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// 切换到 Pumpkin Valley
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console.log(`\n📤 步骤 4: 切换到 Pumpkin Valley`);
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const positionUpdate = {
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t: 'position',
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x: 150,
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y: 400,
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mapId: 'pumpkin_valley'
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};
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socket.emit('position_update', positionUpdate);
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testPhase = 2;
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currentMap = 'pumpkin_valley';
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console.log(`\n📬 步骤 5: 在 Pumpkin Valley 接收消息 (等待 ${TEST_CONFIG.pumpkinValleyWaitTime / 1000} 秒)`);
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console.log(' 💡 提示: 请在 Zulip 的 "Pumpkin Valley" Stream 发送测试消息');
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// 在 Pumpkin Valley 等待一段时间
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setTimeout(() => {
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console.log(`\n📊 Pumpkin Valley 接收到 ${receivedMessages.pumpkinValley.length} 条消息`);
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testPhase = 3;
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console.log('\n📊 测试完成,断开连接...');
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socket.disconnect();
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}, TEST_CONFIG.pumpkinValleyWaitTime);
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}, TEST_CONFIG.whalePortWaitTime);
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});
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// 接收到消息 (chat_render)
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socket.on('chat_render', (data) => {
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const timestamp = new Date().toLocaleTimeString('zh-CN');
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console.log(`\n📨 [${timestamp}] 收到消息:`);
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console.log(` ├─ 发送者: ${data.from}`);
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console.log(` ├─ 内容: ${data.txt}`);
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console.log(` ├─ Stream: ${data.stream || '未知'}`);
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console.log(` ├─ Topic: ${data.topic || '未知'}`);
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console.log(` └─ 当前地图: ${currentMap}`);
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// 记录消息
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const message = {
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from: data.from,
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content: data.txt,
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stream: data.stream,
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topic: data.topic,
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timestamp: new Date(),
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map: currentMap
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};
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if (testPhase === 1) {
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receivedMessages.whalePort.push(message);
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} else if (testPhase === 2) {
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receivedMessages.pumpkinValley.push(message);
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}
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});
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// 错误处理
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socket.on('error', (error) => {
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console.error('❌ 收到错误:', JSON.stringify(error, null, 2));
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});
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// 连接断开
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socket.on('disconnect', () => {
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console.log('\n🔌 WebSocket 连接已关闭');
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resolve(receivedMessages);
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});
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// 连接错误
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socket.on('connect_error', (error) => {
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console.error('❌ 连接错误:', error.message);
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reject(error);
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});
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// 总超时保护
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setTimeout(() => {
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if (socket.connected) {
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console.log('\n⏰ 测试超时,关闭连接');
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socket.disconnect();
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}
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}, TEST_CONFIG.totalTimeout);
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});
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}
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/**
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* 主测试流程
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*/
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async function runTest() {
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console.log('🚀 开始测试通过 WebSocket 接收 Zulip 消息');
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console.log('='.repeat(60));
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console.log('📋 设计理念: Zulip API Key 永不下发到客户端');
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console.log('📋 所有消息通过游戏服务器的 WebSocket (chat_render) 接收');
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console.log('='.repeat(60));
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try {
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// 步骤1: 登录游戏服务器
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const userInfo = await loginToGameServer();
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// 步骤2-5: 通过 WebSocket 接收消息
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const receivedMessages = await receiveMessagesViaWebSocket(userInfo);
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// 步骤6: 统计信息
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console.log('\n' + '='.repeat(60));
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console.log('📊 测试结果汇总');
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console.log('='.repeat(60));
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console.log(`✅ Whale Port: ${receivedMessages.whalePort.length} 条消息`);
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console.log(`✅ Pumpkin Valley: ${receivedMessages.pumpkinValley.length} 条消息`);
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console.log(`📝 总计: ${receivedMessages.whalePort.length + receivedMessages.pumpkinValley.length} 条消息`);
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// 显示详细消息列表
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if (receivedMessages.whalePort.length > 0) {
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console.log('\n📬 Whale Port 消息列表:');
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receivedMessages.whalePort.forEach((msg, index) => {
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console.log(` ${index + 1}. [${msg.timestamp.toLocaleTimeString()}] ${msg.from}: ${msg.content.substring(0, 50)}${msg.content.length > 50 ? '...' : ''}`);
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});
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}
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if (receivedMessages.pumpkinValley.length > 0) {
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console.log('\n📬 Pumpkin Valley 消息列表:');
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receivedMessages.pumpkinValley.forEach((msg, index) => {
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console.log(` ${index + 1}. [${msg.timestamp.toLocaleTimeString()}] ${msg.from}: ${msg.content.substring(0, 50)}${msg.content.length > 50 ? '...' : ''}`);
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});
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}
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console.log('='.repeat(60));
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console.log('\n🎉 测试完成!');
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console.log('💡 提示: 客户端通过 WebSocket 接收消息,无需直接访问 Zulip API');
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console.log('💡 提示: 访问 https://zulip.xinghangee.icu 查看完整消息历史');
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process.exit(0);
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} catch (error) {
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console.error('\n❌ 测试失败:', error.message);
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process.exit(1);
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}
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}
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// 运行测试
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runTest();
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